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Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365)
# Conflicts: # backends/imgui_impl_vulkan.cpp # docs/CHANGELOG.txt
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@@ -26,6 +26,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-05-07: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365)
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// 2025-04-07: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
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// 2025-02-14: *BREAKING CHANGE*: Added uint32_t api_version to ImGui_ImplVulkan_LoadFunctions().
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// 2025-02-13: Vulkan: Added ApiVersion field in ImGui_ImplVulkan_InitInfo. Default to header version if unspecified. Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering" (without -KHR suffix) on API 1.3. (#8326)
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@@ -1085,9 +1086,17 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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static void ImGui_ImplVulkan_LoadDynamicRenderingFunctions(uint32_t api_version, PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
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{
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// Manually load those two (see #5446, #8326, #8365)
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ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func(api_version < VK_API_VERSION_1_3 ? "vkCmdBeginRenderingKHR" : "vkCmdBeginRendering", user_data));
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ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func(api_version < VK_API_VERSION_1_3 ? "vkCmdEndRenderingKHR" : "vkCmdEndRendering", user_data));
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// Manually load those two (see #5446, #8326, #8365, #8600)
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// - Try loading core (non-KHR) versions first (this will work for Vulkan 1.3+ and the device supports dynamic rendering)
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ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRendering", user_data));
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ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRendering", user_data));
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// - Fallback to KHR versions if core not available (this will work if KHR extension is available and enabled and also the device supports dynamic rendering)
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if (ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR == nullptr || ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR == nullptr)
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{
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ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
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ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
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}
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}
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#endif
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@@ -1142,7 +1151,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
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{
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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#ifndef IMGUI_IMPL_VULKAN_USE_LOADER
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ImGui_ImplVulkan_LoadDynamicRenderingFunctions(info->ApiVersion, [](const char* function_name, void* user_data) { return vkGetInstanceProcAddr((VkInstance)user_data, function_name); }, (void*)info->Instance);
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ImGui_ImplVulkan_LoadDynamicRenderingFunctions(info->ApiVersion, [](const char* function_name, void* user_data) { return vkGetDeviceProcAddr((VkDevice)user_data, function_name); }, (void*)info->Device);
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#endif
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IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
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IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
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@@ -119,9 +119,28 @@ Other changes:
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- Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's
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pColorAttachmentFormats buffer when set, in order to reduce common user-error of
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specifying a pointer to data that gets out of scope. (#8282)
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- Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr()
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+ try both non-KHR and KHR versions. (#8600, #8326, #8365) [@ChrisTom-94]
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- Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to
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get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603) [@dooann]
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Docking+Viewports Branch:
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- Backends: Win32: Viewports: fixed an issue when closing a window from
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the OS close button (with io.ConfigViewportsNoDecoration=false) while
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user code is discarding the 'bool *p_open=false output' from Begin().
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Because we allowed the Win32 window to close early, Windows destroyed
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it and our imgui window became not visible even though user code was
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still submitting it.
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- Backends: SDLGPU3 for SDL3: added multi-viewport support. (#8573) [@Lekoopapaul]
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- Backends: SDL2, SDL3: revert updating monitors and work areas info every
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frame. Only do it on Windows to detect task-bar resize until we get an
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adequate event for it. (#8415, #8558)
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- Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different
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monitor than the main viewport. Because SDL_SetWindowParent() seems to restrict it.
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- Backends: GLFW: Disable multi-viewports under Wayland (require GLFW 3.4). (#8587)
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>>>>>>> 6f2d429592 (Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365))
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-----------------------------------------------------------------------
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VERSION 1.91.9b (Released 2025-03-17)
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