Internals: refactor RenderRectFilledRangeH() into RenderRectFilledInRangeH() to take absolute coordinates instead of normalized ones.

Amend 01d4bf299a (#1296)
This commit is contained in:
ocornut
2025-12-04 15:57:31 +01:00
parent 6e0ee6ff03
commit d1e262ad55
5 changed files with 21 additions and 17 deletions

View File

@@ -1927,7 +1927,7 @@ enum ImGuiSliderFlags_
ImGuiSliderFlags_ClampZeroRange = 1 << 10, // Clamp even if min==max==0.0f. Otherwise due to legacy reason DragXXX functions don't clamp with those values. When your clamping limits are dynamic you almost always want to use it.
ImGuiSliderFlags_NoSpeedTweaks = 1 << 11, // Disable keyboard modifiers altering tweak speed. Useful if you want to alter tweak speed yourself based on your own logic.
ImGuiSliderFlags_AlwaysClamp = ImGuiSliderFlags_ClampOnInput | ImGuiSliderFlags_ClampZeroRange,
ImGuiSliderFlags_InvalidMask_ = 0x7000000F, // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed.
ImGuiSliderFlags_InvalidMask_ = 0x7000000F, // [Internal] We treat using those bits as being potentially a 'float power' argument from legacy API (obsoleted 2020-08) that has got miscast to this enum, and will trigger an assert if needed.
};
// Identify a mouse button.