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Internals: refactor RenderRectFilledRangeH() into RenderRectFilledInRangeH() to take absolute coordinates instead of normalized ones.
Amend 01d4bf299a (#1296)
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@@ -3587,7 +3587,7 @@ namespace ImGui
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IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col);
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IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz);
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IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
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IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
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IMGUI_API void RenderRectFilledInRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x1, float x2, float rounding);
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IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
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// Widgets: Text
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