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	TestEngine: revert part of 5b0510c as IMGUI_TEST_ENGINE_ITEM_ADD() woul see an erreneous hierarchy.
				
					
				
			+ Fix typo (#5600)
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		@@ -6455,8 +6455,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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        if (g.TestEngineHookItems)
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					        if (g.TestEngineHookItems)
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        {
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					        {
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            IM_ASSERT(window->IDStack.Size == 1);
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					            IM_ASSERT(window->IDStack.Size == 1);
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					            window->IDStack.Size = 0; // As window->IDStack[0] == window->ID here, make sure TestEngine doesn't erroneously see window as parent of itself.
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            IMGUI_TEST_ENGINE_ITEM_ADD(window->Rect(), window->ID);
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					            IMGUI_TEST_ENGINE_ITEM_ADD(window->Rect(), window->ID);
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            IMGUI_TEST_ENGINE_ITEM_INFO(window->ID, window->Name, (g.HoveredWindow == window) ? ImGuiItemStatusFlags_HoveredRect : 0);
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					            IMGUI_TEST_ENGINE_ITEM_INFO(window->ID, window->Name, (g.HoveredWindow == window) ? ImGuiItemStatusFlags_HoveredRect : 0);
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					            window->IDStack.Size = 1;
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        }
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					        }
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#endif
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					#endif
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@@ -2165,7 +2165,7 @@ public:
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    ImGuiID     GetID(int n);
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					    ImGuiID     GetID(int n);
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    ImGuiID     GetIDFromRectangle(const ImRect& r_abs);
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					    ImGuiID     GetIDFromRectangle(const ImRect& r_abs);
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    // We don't use g.FontSize because the window may be != g.CurrentWidow.
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					    // We don't use g.FontSize because the window may be != g.CurrentWindow.
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    ImRect      Rect() const            { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
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					    ImRect      Rect() const            { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
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    float       CalcFontSize() const    { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; }
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					    float       CalcFontSize() const    { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; }
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    float       TitleBarHeight() const  { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; }
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					    float       TitleBarHeight() const  { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; }
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