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@@ -2,8 +2,8 @@
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// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
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// [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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// [x] Renderer: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
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// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
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// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
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