diff --git a/imgui_draw.cpp b/imgui_draw.cpp index b1683e204..562a4b6e4 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -3461,7 +3461,8 @@ static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas, bool add_and_ builder->PackIdMouseCursors = ImFontAtlasPackAddRect(atlas, pack_size.x, pack_size.y); if (builder->PackIdMouseCursors == ImFontAtlasRectId_Invalid) return; - ImTextureRect* r = ImFontAtlasPackGetRect(atlas, builder->PackIdMouseCursors); + ImFontAtlasRect r; + atlas->GetCustomRect(builder->PackIdMouseCursors, &r); // Draw to texture if (add_and_draw) @@ -3469,19 +3470,19 @@ static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas, bool add_and_ if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors) { // 2x2 white pixels - ImFontAtlasBuildRenderBitmapFromString(atlas, r->x, r->y, 2, 2, "XX" "XX", 'X'); + ImFontAtlasBuildRenderBitmapFromString(atlas, r.x, r.y, 2, 2, "XX" "XX", 'X'); } else { // 2x2 white pixels + mouse cursors - const int x_for_white = r->x; - const int x_for_black = r->x + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; - ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_white, r->y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.'); - ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_black, r->y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X'); + const int x_for_white = r.x; + const int x_for_black = r.x + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; + ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_white, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.'); + ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_black, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X'); } } - ImFontAtlasTextureBlockQueueUpload(atlas, atlas->TexData, r->x, r->y, r->w, r->h); - atlas->TexUvWhitePixel = ImVec2((r->x + 0.5f) * atlas->TexUvScale.x, (r->y + 0.5f) * atlas->TexUvScale.y); + ImFontAtlasTextureBlockQueueUpload(atlas, atlas->TexData, r.x, r.y, r.w, r.h); + atlas->TexUvWhitePixel = ImVec2((r.x + 0.5f) * atlas->TexUvScale.x, (r.y + 0.5f) * atlas->TexUvScale.y); } static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_draw) @@ -3497,7 +3498,8 @@ static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_ builder->PackIdLinesTexData = ImFontAtlasPackAddRect(atlas, pack_size.x, pack_size.y); if (builder->PackIdLinesTexData == ImFontAtlasRectId_Invalid) return; - ImTextureRect* r = ImFontAtlasPackGetRect(atlas, builder->PackIdLinesTexData); + ImFontAtlasRect r; + atlas->GetCustomRect(builder->PackIdLinesTexData, &r); // Register texture region for thick lines // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row @@ -3508,18 +3510,18 @@ static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_ // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle int y = n; int line_width = n; - int pad_left = (r->w - line_width) / 2; - int pad_right = r->w - (pad_left + line_width); + int pad_left = (r.w - line_width) / 2; + int pad_right = r.w - (pad_left + line_width); // Write each slice - IM_ASSERT(pad_left + line_width + pad_right == r->w && y < r->h); // Make sure we're inside the texture bounds before we start writing pixels + IM_ASSERT(pad_left + line_width + pad_right == r.w && y < r.h); // Make sure we're inside the texture bounds before we start writing pixels if (add_and_draw) { switch (tex->Format) { case ImTextureFormat_Alpha8: { - ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(r->x, r->y + y); + ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(r.x, r.y + y); for (int i = 0; i < pad_left; i++) *(write_ptr + i) = 0x00; @@ -3532,7 +3534,7 @@ static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_ } case ImTextureFormat_RGBA32: { - ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(r->x, r->y + y); + ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(r.x, r.y + y); for (int i = 0; i < pad_left; i++) *(write_ptr + i) = IM_COL32(255, 255, 255, 0); @@ -3547,12 +3549,12 @@ static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_ } // Calculate UVs for this line - ImVec2 uv0 = ImVec2((float)(r->x + pad_left - 1), (float)(r->y + y)) * atlas->TexUvScale; - ImVec2 uv1 = ImVec2((float)(r->x + pad_left + line_width + 1), (float)(r->y + y + 1)) * atlas->TexUvScale; + ImVec2 uv0 = ImVec2((float)(r.x + pad_left - 1), (float)(r.y + y)) * atlas->TexUvScale; + ImVec2 uv1 = ImVec2((float)(r.x + pad_left + line_width + 1), (float)(r.y + y + 1)) * atlas->TexUvScale; float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v); } - ImFontAtlasTextureBlockQueueUpload(atlas, tex, r->x, r->y, r->w, r->h); + ImFontAtlasTextureBlockQueueUpload(atlas, tex, r.x, r.y, r.w, r.h); } //-----------------------------------------------------------------------------------------------------------------------------