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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_metal.mm # imgui.cpp # imgui_internal.h
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@@ -17,6 +17,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Metal: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-02-03: Metal: Crash fix. (#8367)
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// 2025-01-08: Metal: Fixed memory leaks when using metal-cpp (#8276, #8166) or when using multiple contexts (#7419).
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// 2022-08-23: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount'.
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// 2022-07-05: Metal: Add dispatch synchronization.
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@@ -323,11 +324,11 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
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indexBufferOffset += (size_t)draw_list->IdxBuffer.Size * sizeof(ImDrawIdx);
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}
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__block MetalContext* sharedMetalContext = bd->SharedMetalContext;
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MetalContext* sharedMetalContext = bd->SharedMetalContext;
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>)
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{
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dispatch_async(dispatch_get_main_queue(), ^{
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@synchronized(bd->SharedMetalContext.bufferCache)
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@synchronized(sharedMetalContext.bufferCache)
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{
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[sharedMetalContext.bufferCache addObject:vertexBuffer];
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[sharedMetalContext.bufferCache addObject:indexBuffer];
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@@ -60,6 +60,12 @@
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#include <limits.h>
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#include <webgpu/webgpu.h>
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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// Dawn renamed WGPUProgrammableStageDescriptor to WGPUComputeState (see: https://github.com/webgpu-native/webgpu-headers/pull/413)
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// Using type alias until WGPU adopts the same naming convention (#8369)
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using WGPUProgrammableStageDescriptor = WGPUComputeState;
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#endif
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// Dear ImGui prototypes from imgui_internal.h
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extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0);
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#define MEMALIGN(_SIZE,_ALIGN) (((_SIZE) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align (copied from IM_ALIGN() macro).
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@@ -1308,7 +1308,7 @@ static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport)
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#endif
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}
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namespace ImGui { extern ImGuiIO& GetIOEx(ImGuiContext*); extern ImGuiPlatformIO& GetPlatformIOEx(ImGuiContext*); }
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namespace ImGui { extern ImGuiIO& GetIO(ImGuiContext*); extern ImGuiPlatformIO& GetPlatformIO(ImGuiContext*); }
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static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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@@ -1317,8 +1317,8 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
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if (ctx == NULL)
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return DefWindowProc(hWnd, msg, wParam, lParam); // unlike ImGui_ImplWin32_WndProcHandler() we are called directly by Windows, we can't just return 0.
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ImGuiIO& io = ImGui::GetIOEx(ctx);
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIOEx(ctx);
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ImGuiIO& io = ImGui::GetIO(ctx);
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(ctx);
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LRESULT result = 0;
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if (ImGui_ImplWin32_WndProcHandlerEx(hWnd, msg, wParam, lParam, io))
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result = true;
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