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Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. (#8921)
SDL_GetDisplayDPI() seems generally broken on X11/Wayland, but our logs shows that on Wayland we get both a content scale from SDL_GetDisplayDPI() and a framebuffer scale.
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@@ -29,7 +29,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-09-15: Content Scales always reported as 1.0 on Wayland. FramebufferScale are always reported as 1.0 on X11. (#8920, #8921)
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// 2025-09-15: Content Scales are always reported as 1.0 on Wayland. FramebufferScale are always reported as 1.0 on X11. (#8920, #8921)
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// 2025-07-08: Made ImGui_ImplGlfw_GetContentScaleForWindow(), ImGui_ImplGlfw_GetContentScaleForMonitor() helpers return 1.0f on Emscripten and Android platforms, matching macOS logic. (#8742, #8733)
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// 2025-06-18: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069)
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// 2025-06-11: Added ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window) and ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor) helper to facilitate making DPI-aware apps.
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@@ -21,6 +21,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-09-15: Content Scales are always reported as 1.0 on Wayland. (#8921)
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// 2025-07-08: Made ImGui_ImplSDL2_GetContentScaleForWindow(), ImGui_ImplSDL2_GetContentScaleForDisplay() helpers return 1.0f on Emscripten and Android platforms, matching macOS logic. (#8742, #8733)
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// 2025-06-11: Added ImGui_ImplSDL2_GetContentScaleForWindow(SDL_Window* window) and ImGui_ImplSDL2_GetContentScaleForDisplay(int display_index) helper to facilitate making DPI-aware apps.
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// 2025-04-09: Don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
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@@ -719,6 +720,9 @@ float ImGui_ImplSDL2_GetContentScaleForWindow(SDL_Window* window)
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float ImGui_ImplSDL2_GetContentScaleForDisplay(int display_index)
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{
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const char* sdl_driver = SDL_GetCurrentVideoDriver();
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if (sdl_driver && strcmp(sdl_driver, "wayland") == 0)
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return 1.0f;
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#if SDL_HAS_PER_MONITOR_DPI
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#if !defined(__APPLE__) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__)
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float dpi = 0.0f;
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@@ -112,9 +112,9 @@ Other Changes:
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- Backends: GLFW: distinguish X11 vs Wayland to fix various scaling issues.
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(#8920, #8921) [@TheBrokenRail, @pthom, @ocornut]
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- window/monitor content scales are always reported as 1.0 on Wayland.
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- framebuffer scales are always reported as 1.0 on X11. (#8920, #8921)
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- Backends: GLFW:
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[@TheBrokenRail, @pthom, @ocornut]
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- framebuffer scales are always reported as 1.0 on X11.
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- Backends: SDL2: window/monitor content scales are always reported as 1.0 on Wayland.
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(#8920, #8921) [@TheBrokenRail, @pthom, @ocornut]
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- Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to obtain DisplayFrameBufferScale,
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fixing incorrect values during resolution changes e.g. going fullscreen.
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(#8703, #4414) [@jclounge]
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