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	Nav: Fixed a bug where the initial CTRL-Tab press while in a child window sometimes selected the current root window instead of always selecting the previous root window. (#787)
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		| @@ -68,6 +68,8 @@ Other Changes: | ||||
|  | ||||
| - Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1). | ||||
|   We forever guarantee that the existing value will not changes so existing code is free to use 0/1/2. | ||||
| - Nav: Fixed a bug where the initial CTRL-Tab press while in a child window sometimes selected | ||||
|   the current root window instead of always selecting the previous root window. (#787) | ||||
| - ColorEdit: Fix label alignment when using ImGuiColorEditFlags_NoInputs. (#2955) [@rokups] | ||||
| - ColorEdit: In HSV display of a RGB stored value, attempt to locally preserve Saturation | ||||
|   when Value==0.0 (similar to changes done in 1.73 for Hue). Removed Hue editing lock since | ||||
|   | ||||
| @@ -8766,7 +8766,7 @@ static void ImGui::NavUpdateWindowing() | ||||
|     if (start_windowing_with_gamepad || start_windowing_with_keyboard) | ||||
|         if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1)) | ||||
|         { | ||||
|             g.NavWindowingTarget = g.NavWindowingTargetAnim = window; | ||||
|             g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // FIXME-DOCK: Will need to use RootWindowDockStop | ||||
|             g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f; | ||||
|             g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true; | ||||
|             g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad; | ||||
|   | ||||
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