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Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
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@@ -87,10 +87,12 @@ Other changes:
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(busy/wait/hourglass shape, with or without an arrow cursor).
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- Demo: Combos: demonstrate a very simple way to add a filter to a combo,
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by showing the filter inside the combo contents. (#718)
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- Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn
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- Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn
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handler. (#7660) [@achabense]
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- Backends: SDL2, SDL3, Win32, Allegro5: Added support for ImGuiMouseCursor_Wait
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and ImGuiMouseCursor_Progress cursors.
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- Backends: SDL2, SDL3: Avoid calling SDL_GetGlobalMouseState() when mouse is in
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relative mode. (#8425, #8407) [@TheMode]
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- Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend
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from e.g. other DLL boundaries. (#8406)
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- Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init()
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