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	Internals: Exposed SetCurrentFont() in imgui_internal.h
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		@@ -674,7 +674,6 @@
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static bool             IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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static ImFont*          GetDefaultFont();
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static void             SetCurrentFont(ImFont* font);
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static void             SetCurrentWindow(ImGuiWindow* window);
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static void             SetWindowScrollX(ImGuiWindow* window, float new_scroll_x);
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static void             SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
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@@ -6220,7 +6219,7 @@ static ImFont* GetDefaultFont()
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    return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0];
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}
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static void SetCurrentFont(ImFont* font)
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void ImGui::SetCurrentFont(ImFont* font)
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{
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    ImGuiContext& g = *GImGui;
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    IM_ASSERT(font && font->IsLoaded());    // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
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