|  |  | @@ -36,12 +36,15 @@ HOW TO UPDATE? | 
			
		
	
		
		
			
				
					
					|  |  |  | - Please report any issue! |  |  |  | - Please report any issue! | 
			
		
	
		
		
			
				
					
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					|  |  |  | ----------------------------------------------------------------------- |  |  |  | ----------------------------------------------------------------------- | 
			
		
	
		
		
			
				
					
					|  |  |  |  VERSION 1.91.8 WIP (In Progress) |  |  |  |  VERSION 1.91.8 (Released 2025-01-31) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.8 | 
			
		
	
		
		
			
				
					
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					|  |  |  | Breaking changes: |  |  |  | Breaking changes: | 
			
		
	
		
		
			
				
					
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					|  |  |  | - ColorEdit, ColorPicker: redesigned how alpha is displayed in the preview square. (#8335, #1578, #346) |  |  |  | - ColorEdit, ColorPicker: redesigned how alpha is displayed in the preview | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |   square. (#8335, #1578, #346) | 
			
		
	
		
		
			
				
					
					|  |  |  |    - Removed ImGuiColorEditFlags_AlphaPreview (made value 0): it is now the default behavior. |  |  |  |    - Removed ImGuiColorEditFlags_AlphaPreview (made value 0): it is now the default behavior. | 
			
		
	
		
		
			
				
					
					|  |  |  |    - Prior to 1.91.8: alpha was made opaque in the preview by default _unless_ using ImGuiColorEditFlags_AlphaPreview. |  |  |  |    - Prior to 1.91.8: alpha was made opaque in the preview by default _unless_ using ImGuiColorEditFlags_AlphaPreview. | 
			
		
	
		
		
			
				
					
					|  |  |  |    - We now display the preview as transparent by default. You can use ImGuiColorEditFlags_AlphaOpaque to use old behavior. |  |  |  |    - We now display the preview as transparent by default. You can use ImGuiColorEditFlags_AlphaOpaque to use old behavior. | 
			
		
	
	
		
		
			
				
					
					|  |  | @@ -63,7 +66,7 @@ Other changes: | 
			
		
	
		
		
			
				
					
					|  |  |  |   by introducing a delay. This is a very rarely used UI idiom, but some apps |  |  |  |   by introducing a delay. This is a very rarely used UI idiom, but some apps | 
			
		
	
		
		
			
				
					
					|  |  |  |   use this: e.g. MS Explorer single-click on an icon triggers a rename. |  |  |  |   use this: e.g. MS Explorer single-click on an icon triggers a rename. | 
			
		
	
		
		
			
				
					
					|  |  |  |   Generally use with 'delay >= io.MouseDoubleClickTime' + combine with a |  |  |  |   Generally use with 'delay >= io.MouseDoubleClickTime' + combine with a | 
			
		
	
		
		
			
				
					
					|  |  |  |   'io.MouseClickedLastCount == 1' check. |  |  |  |   'GetMouseClickedCount() == 1' check. | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | - Windows: legacy SetWindowFontScale() is properly inherited by nested child |  |  |  | - Windows: legacy SetWindowFontScale() is properly inherited by nested child | 
			
		
	
		
		
			
				
					
					|  |  |  |   windows. Note that an upcoming major release should make this obsolete, |  |  |  |   windows. Note that an upcoming major release should make this obsolete, | 
			
		
	
		
		
			
				
					
					|  |  |  |   but in the meanwhile it works better now. (#2701, #8138, #1018) |  |  |  |   but in the meanwhile it works better now. (#2701, #8138, #1018) | 
			
		
	
	
		
		
			
				
					
					|  |  | @@ -81,7 +84,6 @@ Other changes: | 
			
		
	
		
		
			
				
					
					|  |  |  | - Tabs, Style: reworked selected overline rendering to better accommodate |  |  |  | - Tabs, Style: reworked selected overline rendering to better accommodate | 
			
		
	
		
		
			
				
					
					|  |  |  |   for rounded tabs. Reduced default thickness (style.TabBarOverlineSize), |  |  |  |   for rounded tabs. Reduced default thickness (style.TabBarOverlineSize), | 
			
		
	
		
		
			
				
					
					|  |  |  |   increased default rounding (style.TabRounding). (#8334) [@Kian738, @ocornut] |  |  |  |   increased default rounding (style.TabRounding). (#8334) [@Kian738, @ocornut] | 
			
		
	
		
		
			
				
					
					|  |  |  |   styles as the current look is not right (but ImGuiCol_TabSelectedOverline stays the same). |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | - Debug Tools: Tweaked font preview. |  |  |  | - Debug Tools: Tweaked font preview. | 
			
		
	
		
		
			
				
					
					|  |  |  | - ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245) |  |  |  | - ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245) | 
			
		
	
		
		
			
				
					
					|  |  |  | - Fonts: IndexLookup[] table hold 16-bit values even in ImWchar32 mode, |  |  |  | - Fonts: IndexLookup[] table hold 16-bit values even in ImWchar32 mode, | 
			
		
	
	
		
		
			
				
					
					|  |  | @@ -90,7 +92,6 @@ Other changes: | 
			
		
	
		
		
			
				
					
					|  |  |  | - Fonts: OversampleH/OversampleV defaults to 0 for automatic selection. |  |  |  | - Fonts: OversampleH/OversampleV defaults to 0 for automatic selection. | 
			
		
	
		
		
			
				
					
					|  |  |  |    - OversampleH == 0 --> use 1 or 2 depending on font size and use of PixelSnapH. |  |  |  |    - OversampleH == 0 --> use 1 or 2 depending on font size and use of PixelSnapH. | 
			
		
	
		
		
			
				
					
					|  |  |  |    - OversampleV == 0 --> always use 1. |  |  |  |    - OversampleV == 0 --> always use 1. | 
			
		
	
		
		
			
				
					
					|  |  |  |   This also |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | - ImFontAtlas: made calling ClearFonts() call ClearInputData(), as calling |  |  |  | - ImFontAtlas: made calling ClearFonts() call ClearInputData(), as calling | 
			
		
	
		
		
			
				
					
					|  |  |  |   one without the other is never correct. (#8174, #6556, #6336, #4723) |  |  |  |   one without the other is never correct. (#8174, #6556, #6336, #4723) | 
			
		
	
		
		
			
				
					
					|  |  |  | - Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in |  |  |  | - Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in | 
			
		
	
	
		
		
			
				
					
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