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	Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. (#787)
This commit is contained in:
		@@ -37,11 +37,13 @@ Breaking Changes:
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 - Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor `io.OptResizeWindowsFromEdges=true` to enable the feature globally. (#1495)
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   The feature is not currently enabled by default because it is not satisfying enough.
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 - Style: Renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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Other Changes:
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 - ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
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 - ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
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 - Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. This is designed to allow CTRL+TAB between Tabs in the future.   
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 - Window: Allow menu and popups windows from ignoring the style.WindowMinSize values so short menus/popups are not padded. (#1909)
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 - Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495)
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 - Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes 
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										129
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										129
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -316,6 +316,7 @@
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 - 2018/XX/XX (1.XX) - Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api.
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 - 2018/XX/XX (1.XX) - removed io.DisplayVisibleMin, io.DisplayVisibleMax settings (it was used to clip within the DisplayMin..DisplayMax range, I don't know of anyone using it)
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 - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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 - 2018/07/06 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.OptResizeWindowsFromEdges to enable the feature.
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 - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
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 - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details. 
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@@ -901,6 +902,7 @@ static bool             BeginChildEx(const char* name, ImGuiID id, const ImVec2&
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static void             NavUpdate();
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static void             NavUpdateWindowing();
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static void             NavUpdateWindowingList();
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static void             NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
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static void             UpdateMouseInputs();
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@@ -3104,7 +3106,8 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir)
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    ImGuiWindow* window_target = FindWindowNavigable(i_current + focus_change_dir, -INT_MAX, focus_change_dir);
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    if (!window_target)
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        window_target = FindWindowNavigable((focus_change_dir < 0) ? (g.Windows.Size - 1) : 0, i_current, focus_change_dir);
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    g.NavWindowingTarget = window_target;
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    if (window_target) // Don't reset windowing target if there's a single window in the list
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        g.NavWindowingTarget = window_target;
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    g.NavWindowingToggleLayer = false;
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}
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@@ -3189,7 +3192,7 @@ static void ImGui::NavUpdateWindowing()
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        {
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            const float NAV_MOVE_SPEED = 800.0f;
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            const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well
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            g.NavWindowingTarget->Pos += move_delta * move_speed;
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            g.NavWindowingTarget->RootWindow->Pos += move_delta * move_speed;
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            g.NavDisableMouseHover = true;
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            MarkIniSettingsDirty(g.NavWindowingTarget);
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        }
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@@ -3231,6 +3234,47 @@ static void ImGui::NavUpdateWindowing()
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    }
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}
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// Window has already passed the IsWindowNavFocusable()
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static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window)
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{
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    if (window->Flags & ImGuiWindowFlags_Popup)
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        return "(Popup)";
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    if ((window->Flags & ImGuiWindowFlags_MenuBar) && strcmp(window->Name, "##MainMenuBar") == 0)
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        return "(Main menu bar)";
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    return "(Untitled)";
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}
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// Overlay displayed when using CTRL+TAB. Called by EndFrame().
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void ImGui::NavUpdateWindowingList()
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{
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    ImGuiContext& g = *GImGui;
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    if (!g.NavWindowingTarget)
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    {
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        g.NavWindowingList = NULL;
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        return;
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    }
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    if (g.NavWindowingList == NULL)
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        g.NavWindowingList = FindWindowByName("###NavWindowList");
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    ImGuiViewportP* viewport = /*g.NavWindow ? g.NavWindow->Viewport :*/ (ImGuiViewportP*)GetMainViewport();
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    SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
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    SetNextWindowPos(viewport->Pos + viewport->Size * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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    PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f);
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    Begin("###NavWindowList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize);
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    for (int n = g.Windows.Size - 1; n >= 0; n--)
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    {
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        ImGuiWindow* window = g.Windows[n];
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        if (!IsWindowNavFocusable(window))
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            continue;
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        const char* label = window->Name;
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        if (label == FindRenderedTextEnd(label))
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            label = GetFallbackWindowNameForWindowingList(window);
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        Selectable(label, g.NavWindowingTarget == window);
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    }
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    End();
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    PopStyleVar();
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}
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// Scroll to keep newly navigated item fully into view
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// NB: We modify rect_rel by the amount we scrolled for, so it is immediately updated.
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static void NavScrollToBringItemIntoView(ImGuiWindow* window, const ImRect& item_rect)
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@@ -3951,16 +3995,19 @@ void ImGui::UpdatePlatformWindows()
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        viewport->RendererLastSize = viewport->Size;
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        // Update title bar (if it changed)
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        const char* title_begin = viewport->Window->Name;
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        char* title_end = (char*)(intptr_t)ImGui::FindRenderedTextEnd(title_begin);
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        const ImGuiID title_hash = ImHash(title_begin, (int)(title_end - title_begin));
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        if (viewport->LastNameHash != title_hash)
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        if (ImGuiWindow* window_for_title = viewport->Window)
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        {
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            char title_end_backup_c = *title_end;
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            *title_end = 0; // Cut existing buffer short instead of doing an alloc/free
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            g.PlatformIO.Platform_SetWindowTitle(viewport, title_begin);
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            *title_end = title_end_backup_c;
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            viewport->LastNameHash = title_hash;
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            const char* title_begin = window_for_title->Name;
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            char* title_end = (char*)(intptr_t)ImGui::FindRenderedTextEnd(title_begin);
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            const ImGuiID title_hash = ImHash(title_begin, (int)(title_end - title_begin));
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            if (viewport->LastNameHash != title_hash)
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            {
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                char title_end_backup_c = *title_end;
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                *title_end = 0; // Cut existing buffer short instead of doing an alloc/free
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                g.PlatformIO.Platform_SetWindowTitle(viewport, title_begin);
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                *title_end = title_end_backup_c;
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                viewport->LastNameHash = title_hash;
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            }
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        }
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        // Update alpha
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@@ -4300,10 +4347,10 @@ void ImGui::NewFrame()
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    UpdateHoveredWindowAndCaptureFlags();
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    // Background darkening/whitening
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    if (GetFrontMostPopupModal() != NULL)
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        g.ModalWindowDarkeningRatio = ImMin(g.ModalWindowDarkeningRatio + g.IO.DeltaTime * 6.0f, 1.0f);
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    if (GetFrontMostPopupModal() != NULL || g.NavWindowingTarget != NULL)
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        g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0f, 1.0f);
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    else
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        g.ModalWindowDarkeningRatio = 0.0f;
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        g.DimBgRatio = 0.0f;
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    g.MouseCursor = ImGuiMouseCursor_Arrow;
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    g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1;
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@@ -4856,6 +4903,27 @@ void ImGui::EndFrame()
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        g.PlatformImePosViewport = NULL;
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    }
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    // Draw modal whitening background on _other_ viewports than the one the modal is one
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    ImGuiWindow* modal_window = GetFrontMostPopupModal();
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    const bool dim_bg_for_modal = (modal_window != NULL);
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    const bool dim_bg_for_window_list = (g.NavWindowingTarget != NULL);
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    if (dim_bg_for_modal || dim_bg_for_window_list)
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        for (int viewport_n = 0; viewport_n < g.Viewports.Size; viewport_n++)
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        {
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            ImGuiViewportP* viewport = g.Viewports[viewport_n];
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            if (modal_window && viewport == modal_window->Viewport)
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                continue;
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            if (g.NavWindowingList && viewport == g.NavWindowingList->Viewport)
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                continue;
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            if (g.NavWindowingTarget && viewport == g.NavWindowingTarget->Viewport)
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                continue;
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            ImDrawList* draw_list = GetOverlayDrawList(viewport);
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            const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowListDimBg, g.DimBgRatio);
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            draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col);
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        }
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    NavUpdateWindowingList();
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    // Hide implicit "Debug" window if it hasn't been used
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    IM_ASSERT(g.CurrentWindowStack.Size == 1);    // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name?
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    if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
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@@ -4962,15 +5030,18 @@ void ImGui::Render()
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    g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsActiveWindows = 0;
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    for (int n = 0; n != g.Viewports.Size; n++)
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        g.Viewports[n]->DrawDataBuilder.Clear();
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    ImGuiWindow* window_to_render_front_most = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget : NULL;
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    ImGuiWindow* windows_to_render_front_most[2];
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    windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
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    windows_to_render_front_most[1] = (g.NavWindowingList);
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    for (int n = 0; n != g.Windows.Size; n++)
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    {
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        ImGuiWindow* window = g.Windows[n];
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        if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != window_to_render_front_most)
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        if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_front_most[0] && window != windows_to_render_front_most[1])
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            AddRootWindowToDrawData(window);
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    }
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    if (window_to_render_front_most && IsWindowActiveAndVisible(window_to_render_front_most)) // NavWindowingTarget is always temporarily displayed as the front-most window
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        AddRootWindowToDrawData(window_to_render_front_most);
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    for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_front_most); n++)
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        if (windows_to_render_front_most[n] && IsWindowActiveAndVisible(windows_to_render_front_most[n])) // NavWindowingTarget is always temporarily displayed as the front-most window
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            AddRootWindowToDrawData(windows_to_render_front_most[n]);
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    // Draw software mouse cursor if requested
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    ImVec2 offset, size, uv[4];
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@@ -6843,7 +6914,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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    PopID();
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    // Navigation resize (keyboard/gamepad)
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    if (g.NavWindowingTarget == window)
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    if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindow == window)
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    {
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        ImVec2 nav_resize_delta;
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        if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift)
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@@ -7294,27 +7365,31 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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            PushClipRect(viewport_rect.Min, viewport_rect.Max, true);
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        // Draw modal window background (darkens what is behind them, all viewports)
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        if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostPopupModal() && window->HiddenFrames <= 0)
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        const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetFrontMostPopupModal() && window->HiddenFrames <= 0;
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        const bool dim_bg_for_window_list = g.NavWindowingTarget && ((window == g.NavWindowingTarget->RootWindow) || (g.NavWindowingList && (window == g.NavWindowingList) && g.NavWindowingList->Viewport != g.NavWindowingTarget->Viewport));
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        if (dim_bg_for_modal || dim_bg_for_window_list)
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            for (int viewport_n = 0; viewport_n < g.Viewports.Size; viewport_n++)
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            {
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                ImGuiViewportP* viewport = g.Viewports[viewport_n];
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                ImDrawList* draw_list = (viewport == window->Viewport) ? window->DrawList : GetOverlayDrawList(viewport);
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                draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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                const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowListDimBg, g.DimBgRatio);
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                draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col);
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            }
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        // Draw navigation selection/windowing rectangle background
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		||||
        if (g.NavWindowingTarget == window)
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        if (dim_bg_for_window_list && window == g.NavWindowingTarget->RootWindow)
 | 
			
		||||
        {
 | 
			
		||||
            ImRect bb = window->Rect();
 | 
			
		||||
            bb.Expand(g.FontSize);
 | 
			
		||||
            if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway
 | 
			
		||||
                window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding);
 | 
			
		||||
                window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowListHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Draw window + handle manual resize
 | 
			
		||||
        const float window_rounding = window->WindowRounding;
 | 
			
		||||
        const float window_border_size = window->WindowBorderSize;
 | 
			
		||||
        const bool title_bar_is_highlight = want_focus || (g.NavWindow && window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight);
 | 
			
		||||
        const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow;
 | 
			
		||||
        const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight);
 | 
			
		||||
        const ImRect title_bar_rect = window->TitleBarRect();
 | 
			
		||||
        if (window->Collapsed)
 | 
			
		||||
        {
 | 
			
		||||
@@ -7396,7 +7471,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
                bb.Expand(-g.FontSize - 1.0f);
 | 
			
		||||
                rounding = window->WindowRounding;
 | 
			
		||||
            }
 | 
			
		||||
            window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f);
 | 
			
		||||
            window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowListHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Store a backup of SizeFull which we will use next frame to decide if we need scrollbars.
 | 
			
		||||
@@ -8105,10 +8180,10 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
 | 
			
		||||
    case ImGuiCol_PlotHistogram: return "PlotHistogram";
 | 
			
		||||
    case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered";
 | 
			
		||||
    case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
 | 
			
		||||
    case ImGuiCol_ModalWindowDarkening: return "ModalWindowDarkening";
 | 
			
		||||
    case ImGuiCol_DragDropTarget: return "DragDropTarget";
 | 
			
		||||
    case ImGuiCol_NavHighlight: return "NavHighlight";
 | 
			
		||||
    case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight";
 | 
			
		||||
    case ImGuiCol_NavWindowListDimBg: return "NavWindowListDimBg";
 | 
			
		||||
    case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg";
 | 
			
		||||
    }
 | 
			
		||||
    IM_ASSERT(0);
 | 
			
		||||
    return "Unknown";
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										6
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								imgui.h
									
									
									
									
									
								
							@@ -921,15 +921,17 @@ enum ImGuiCol_
 | 
			
		||||
    ImGuiCol_PlotHistogram,
 | 
			
		||||
    ImGuiCol_PlotHistogramHovered,
 | 
			
		||||
    ImGuiCol_TextSelectedBg,
 | 
			
		||||
    ImGuiCol_ModalWindowDarkening,  // Darken/colorize entire screen behind a modal window, when one is active
 | 
			
		||||
    ImGuiCol_DragDropTarget,
 | 
			
		||||
    ImGuiCol_NavHighlight,          // Gamepad/keyboard: current highlighted item
 | 
			
		||||
    ImGuiCol_NavWindowingHighlight, // Gamepad/keyboard: when holding NavMenu to focus/move/resize windows
 | 
			
		||||
    ImGuiCol_NavWindowListHighlight,// Highlight window when using CTRL+TAB
 | 
			
		||||
    ImGuiCol_NavWindowListDimBg,    // Darken/colorize entire screen behind the CTRL+TAB window list, when active
 | 
			
		||||
    ImGuiCol_ModalWindowDimBg,      // Darken/colorize entire screen behind a modal window, when one is active
 | 
			
		||||
    ImGuiCol_COUNT
 | 
			
		||||
 | 
			
		||||
    // Obsolete names (will be removed)
 | 
			
		||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 | 
			
		||||
    , ImGuiCol_ChildWindowBg = ImGuiCol_ChildBg, ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive
 | 
			
		||||
    , ImGuiCol_ModalWindowDarkening = ImGuiCol_ModalWindowDimBg
 | 
			
		||||
    //ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered, // [unused since 1.60+] the close button now uses regular button colors.
 | 
			
		||||
    //ImGuiCol_ComboBg,                                                              // [unused since 1.53+] ComboBg has been merged with PopupBg, so a redirect isn't accurate.
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -1860,7 +1860,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
 | 
			
		||||
                ImGui::OpenPopup("Stacked 1");
 | 
			
		||||
            if (ImGui::BeginPopupModal("Stacked 1"))
 | 
			
		||||
            {
 | 
			
		||||
                ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDarkening] for darkening.");
 | 
			
		||||
                ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it.");
 | 
			
		||||
                static int item = 1;
 | 
			
		||||
                ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
 | 
			
		||||
                static float color[4] = { 0.4f,0.7f,0.0f,0.5f };
 | 
			
		||||
 
 | 
			
		||||
@@ -194,10 +194,11 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
 | 
			
		||||
    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
 | 
			
		||||
    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
 | 
			
		||||
    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
 | 
			
		||||
    colors[ImGuiCol_ModalWindowDarkening]   = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
 | 
			
		||||
    colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
 | 
			
		||||
    colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
 | 
			
		||||
    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
 | 
			
		||||
    colors[ImGuiCol_NavWindowListHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
 | 
			
		||||
    colors[ImGuiCol_NavWindowListDimBg]     = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
 | 
			
		||||
    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui::StyleColorsClassic(ImGuiStyle* dst)
 | 
			
		||||
@@ -243,10 +244,11 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
 | 
			
		||||
    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
 | 
			
		||||
    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
 | 
			
		||||
    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
 | 
			
		||||
    colors[ImGuiCol_ModalWindowDarkening]   = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
 | 
			
		||||
    colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
 | 
			
		||||
    colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
 | 
			
		||||
    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
 | 
			
		||||
    colors[ImGuiCol_NavWindowListHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
 | 
			
		||||
    colors[ImGuiCol_NavWindowListDimBg]     = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
 | 
			
		||||
    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Those light colors are better suited with a thicker font than the default one + FrameBorder
 | 
			
		||||
@@ -293,10 +295,11 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
 | 
			
		||||
    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
 | 
			
		||||
    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
 | 
			
		||||
    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
 | 
			
		||||
    colors[ImGuiCol_ModalWindowDarkening]   = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
 | 
			
		||||
    colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
 | 
			
		||||
    colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
 | 
			
		||||
    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
 | 
			
		||||
    colors[ImGuiCol_NavWindowListHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
 | 
			
		||||
    colors[ImGuiCol_NavWindowListDimBg]     = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
 | 
			
		||||
    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//-----------------------------------------------------------------------------
 | 
			
		||||
 
 | 
			
		||||
@@ -704,6 +704,7 @@ struct ImGuiContext
 | 
			
		||||
    ImRect                  NavScoringRectScreen;               // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
 | 
			
		||||
    int                     NavScoringCount;                    // Metrics for debugging
 | 
			
		||||
    ImGuiWindow*            NavWindowingTarget;                 // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
 | 
			
		||||
    ImGuiWindow*            NavWindowingList;
 | 
			
		||||
    float                   NavWindowingHighlightTimer;
 | 
			
		||||
    float                   NavWindowingHighlightAlpha;
 | 
			
		||||
    bool                    NavWindowingToggleLayer;
 | 
			
		||||
@@ -729,7 +730,7 @@ struct ImGuiContext
 | 
			
		||||
    ImGuiNavMoveResult      NavMoveResultOther;                 // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
 | 
			
		||||
 | 
			
		||||
    // Render
 | 
			
		||||
    float                   ModalWindowDarkeningRatio;
 | 
			
		||||
    float                   DimBgRatio;                         // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
 | 
			
		||||
    ImGuiMouseCursor        MouseCursor;
 | 
			
		||||
 | 
			
		||||
    // Drag and Drop
 | 
			
		||||
@@ -837,7 +838,7 @@ struct ImGuiContext
 | 
			
		||||
        NavInputSource = ImGuiInputSource_None;
 | 
			
		||||
        NavScoringRectScreen = ImRect();
 | 
			
		||||
        NavScoringCount = 0;
 | 
			
		||||
        NavWindowingTarget = NULL;
 | 
			
		||||
        NavWindowingTarget = NavWindowingList = NULL;
 | 
			
		||||
        NavWindowingHighlightTimer = NavWindowingHighlightAlpha = 0.0f;
 | 
			
		||||
        NavWindowingToggleLayer = false;
 | 
			
		||||
        NavLayer = 0;
 | 
			
		||||
@@ -856,7 +857,7 @@ struct ImGuiContext
 | 
			
		||||
        NavMoveRequestForward = ImGuiNavForward_None;
 | 
			
		||||
        NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
 | 
			
		||||
 | 
			
		||||
        ModalWindowDarkeningRatio = 0.0f;
 | 
			
		||||
        DimBgRatio = 0.0f;
 | 
			
		||||
        MouseCursor = ImGuiMouseCursor_Arrow;
 | 
			
		||||
 | 
			
		||||
        DragDropActive = DragDropWithinSourceOrTarget = false;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user