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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp # examples/imgui_examples.sln # imgui.cpp # imgui.h
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@@ -543,31 +543,27 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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else
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{
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// Project scissor/clipping rectangles into framebuffer space
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ImVec4 clip_rect;
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clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
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clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
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clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
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clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
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ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
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ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
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if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
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{
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// Negative offsets are illegal for vkCmdSetScissor
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if (clip_rect.x < 0.0f)
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clip_rect.x = 0.0f;
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if (clip_rect.y < 0.0f)
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clip_rect.y = 0.0f;
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// Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
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if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
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if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
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if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
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if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
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if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
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continue;
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// Apply scissor/clipping rectangle
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VkRect2D scissor;
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scissor.offset.x = (int32_t)(clip_rect.x);
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scissor.offset.y = (int32_t)(clip_rect.y);
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scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
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scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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// Apply scissor/clipping rectangle
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VkRect2D scissor;
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scissor.offset.x = (int32_t)(clip_min.x);
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scissor.offset.y = (int32_t)(clip_min.y);
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scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
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scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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// Draw
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vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
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}
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// Draw
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vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
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}
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}
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global_idx_offset += cmd_list->IdxBuffer.Size;
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@@ -732,7 +728,7 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
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{
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// Create the shader modules
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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if (bd->ShaderModuleVert == NULL)
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if (bd->ShaderModuleVert == VK_NULL_HANDLE)
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{
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VkShaderModuleCreateInfo vert_info = {};
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vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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@@ -741,7 +737,7 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
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VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
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check_vk_result(err);
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}
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if (bd->ShaderModuleFrag == NULL)
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if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
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{
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VkShaderModuleCreateInfo frag_info = {};
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frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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@@ -1284,7 +1280,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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{
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VkResult err;
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VkSwapchainKHR old_swapchain = wd->Swapchain;
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wd->Swapchain = NULL;
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wd->Swapchain = VK_NULL_HANDLE;
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err = vkDeviceWaitIdle(device);
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check_vk_result(err);
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