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Backends: Metal: add sampler states and DrawCallback_SetSamplerLinear / DrawCallback_SetSamplerNearest callbacks. (#9381, #9371, #9378)
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@@ -149,7 +149,7 @@ Other Changes:
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- DX10: Reset SetSamplerLinear SetSamplerNearest
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- DX11: Reset SetSamplerLinear SetSamplerNearest
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- DX12: Reset SetSamplerLinear SetSamplerNearest
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- Metal: Reset *missing* *missing*
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- Metal: Reset SetSamplerLinear SetSamplerNearest
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- OpenGL2: Reset SetSamplerLinear SetSamplerNearest
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- OpenGL3+: Reset SetSamplerLinear SetSamplerNearest
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- SDLGPU3: Reset SetSamplerLinear SetSamplerNearest
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@@ -157,7 +157,7 @@ Other Changes:
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- SDLRenderer3: Reset SetSamplerLinear SetSamplerNearest
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- Vulkan: Reset SetSamplerLinear SetSamplerNearest
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- WebGPU: Reset SetSamplerLinear SetSamplerNearest
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(Vulkan backend by @yaz0r, others by @ocornut)
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(Vulkan backend by @yaz0r, Metal by @ssh4net, others by @ocornut)
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- GLFW: added a Win32-specific implementation of `ImGui_ImplGlfw_GetContentScaleXXXX`
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functions for legacy GLFW 3.2. (#9003)
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- Metal: avoid redundant vertex buffer bind in `SetupRenderState()`, which leads
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