Examples: standardized all examples to have a base window size of 1280x800.

This commit is contained in:
ocornut
2025-09-15 16:33:56 +02:00
parent 22a6a83c54
commit e044d99710
17 changed files with 17 additions and 17 deletions

View File

@@ -34,7 +34,7 @@ int main(int, char**)
// Create window with SDL_Renderer graphics context
float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+SDL_Renderer example", (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+SDL_Renderer example", (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
if (window == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());