mirror of
https://github.com/ocornut/imgui.git
synced 2025-09-26 05:08:31 +00:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # imgui.cpp
This commit is contained in:
@@ -154,7 +154,7 @@ struct ImGui_ImplSDL2_Data
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SDL_Renderer* Renderer;
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Uint64 Time;
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char* ClipboardTextData;
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char BackendPlatformName[40];
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char BackendPlatformName[48];
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bool UseVulkan;
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bool WantUpdateMonitors;
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@@ -112,7 +112,7 @@ struct ImGui_ImplSDL3_Data
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SDL_Renderer* Renderer;
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Uint64 Time;
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char* ClipboardTextData;
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char BackendPlatformName[40];
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char BackendPlatformName[48];
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bool UseVulkan;
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bool WantUpdateMonitors;
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@@ -41,6 +41,15 @@ HOW TO UPDATE?
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Breaking changes:
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- TreeNode: renamed ImGuiTreeNodeFlags_NavLeftJumpsBackHere to ImGuiTreeNodeFlags_NavLeftJumpsToParent
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for clarity. Kept inline redirection enum (will obsolete). (#1079, #8639)
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- Commented out PushAllowKeyboardFocus()/PopAllowKeyboardFocus() which was obsoleted
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in 1.89.4 (March 2023). (#3092)
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- PushAllowKeyboardFocus(bool tab_stop) --> PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop);
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- PopAllowKeyboardFocus() --> PopItemFlag().
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- Commented out ImGuiListClipper::ForceDisplayRangeByIndices() which was obsoleted
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in 1.89.6 (June 2023).
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- ForceDisplayRangeByIndices() --> IncludeItemsByIndex()
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- Backends: SDL3: Fixed casing typo in function name: (#8509, #8163, #7998, #7988) [@puugz]
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- Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData()
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@@ -84,6 +93,10 @@ Other changes:
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in a certain order. (#8595, #8250)
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- Tabs: fixes small issues with how "..." ellipsis moved depending on visibility
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of Close Button or Unsaved Document marker. (#8387)
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- Tooltips: tooltips have a maximum size corresponding to host display/monitor size,
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which mitigates edge case issues in multi-viewport scenarios where abnormally large
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windows (e.g. determined programmatically) can lead to renderer backend trying to
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create abnormally large framebuffers.
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- Nav: fixed assertion when holding gamepad FaceLeft/West button to open
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CTRL+Tab windowing + pressing a keyboard key. (#8525)
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- Error Handling: added better error report and recovery for extraneous
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37
imgui.cpp
37
imgui.cpp
@@ -439,6 +439,9 @@ CODE
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- likewise io.MousePos and GetMousePos() will use OS coordinates.
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If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
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- 2025/05/15 (1.92.0) - TreeNode: renamed ImGuiTreeNodeFlags_NavLeftJumpsBackHere to ImGuiTreeNodeFlags_NavLeftJumpsToParent for clarity. Kept inline redirection enum (will obsolete).
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- 2025/05/15 (1.92.0) - Commented out PushAllowKeyboardFocus()/PopAllowKeyboardFocus() which was obsoleted in 1.89.4. Use PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop)/PopItemFlag() instead. (#3092)
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- 2025/05/15 (1.92.0) - Commented out ImGuiListClipper::ForceDisplayRangeByIndices() which was obsoleted in 1.89.6. Use ImGuiListClipper::IncludeItemsByIndex() instead.
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- 2025/03/05 (1.91.9) - BeginMenu(): Internals: reworked mangling of menu windows to use "###Menu_00" etc. instead of "##Menu_00", allowing them to also store the menu name before it. This shouldn't affect code unless directly accessing menu window from their mangled name.
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- 2025/02/27 (1.91.9) - Image(): removed 'tint_col' and 'border_col' parameter from Image() function. Added ImageWithBg() replacement. (#8131, #8238)
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- old: void Image (ImTextureID tex_id, ImVec2 image_size, ImVec2 uv0 = (0,0), ImVec2 uv1 = (1,1), ImVec4 tint_col = (1,1,1,1), ImVec4 border_col = (0,0,0,0));
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@@ -6688,28 +6691,28 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
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const float decoration_h_without_scrollbars = window->DecoOuterSizeY1 + window->DecoOuterSizeY2 - window->ScrollbarSizes.y;
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ImVec2 size_pad = window->WindowPadding * 2.0f;
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ImVec2 size_desired = size_contents + size_pad + ImVec2(decoration_w_without_scrollbars, decoration_h_without_scrollbars);
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// Determine maximum window size
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// Child windows are layed within their parent (unless they are also popups/menus) and thus have no restriction
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ImVec2 size_max = ImVec2(FLT_MAX, FLT_MAX);
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if ((window->Flags & ImGuiWindowFlags_ChildWindow) == 0 || (window->Flags & ImGuiWindowFlags_Popup) != 0)
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{
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if (!window->ViewportOwned)
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size_max = ImGui::GetMainViewport()->WorkSize - style.DisplaySafeAreaPadding * 2.0f;
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const int monitor_idx = window->ViewportAllowPlatformMonitorExtend;
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if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size)
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size_max = g.PlatformIO.Monitors[monitor_idx].WorkSize - style.DisplaySafeAreaPadding * 2.0f;
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}
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if (window->Flags & ImGuiWindowFlags_Tooltip)
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{
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// Tooltip always resize
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return size_desired;
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// Tooltip always resize (up to maximum size)
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return ImMin(size_desired, size_max);
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}
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else
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{
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// Maximum window size is determined by the viewport size or monitor size
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ImVec2 size_min = CalcWindowMinSize(window);
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ImVec2 size_max = ImVec2(FLT_MAX, FLT_MAX);
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// Child windows are layed within their parent (unless they are also popups/menus) and thus have no restriction
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if ((window->Flags & ImGuiWindowFlags_ChildWindow) == 0 || (window->Flags & ImGuiWindowFlags_Popup) != 0)
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{
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if (!window->ViewportOwned)
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size_max = ImGui::GetMainViewport()->WorkSize - style.DisplaySafeAreaPadding * 2.0f;
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const int monitor_idx = window->ViewportAllowPlatformMonitorExtend;
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if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size)
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size_max = g.PlatformIO.Monitors[monitor_idx].WorkSize - style.DisplaySafeAreaPadding * 2.0f;
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}
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ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, size_max));
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ImVec2 size_auto_fit = ImClamp(size_desired, ImMin(size_min, size_max), size_max);
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// FIXME: CalcWindowAutoFitSize() doesn't take into account that only one axis may be auto-fit when calculating scrollbars,
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// we may need to compute/store three variants of size_auto_fit, for x/y/xy.
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@@ -13493,7 +13496,7 @@ void ImGui::NavMoveRequestResolveWithLastItem(ImGuiNavItemData* result)
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NavUpdateAnyRequestFlag();
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}
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// Called by TreePop() to implement ImGuiTreeNodeFlags_NavLeftJumpsBackHere
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// Called by TreePop() to implement ImGuiTreeNodeFlags_NavLeftJumpsToParent
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void ImGui::NavMoveRequestResolveWithPastTreeNode(ImGuiNavItemData* result, const ImGuiTreeNodeStackData* tree_node_data)
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{
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ImGuiContext& g = *GImGui;
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17
imgui.h
17
imgui.h
@@ -29,7 +29,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.0 WIP"
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#define IMGUI_VERSION_NUM 19195
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#define IMGUI_VERSION_NUM 19196
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
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#define IMGUI_HAS_DOCK // Docking WIP branch
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@@ -1250,7 +1250,7 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, // Frame will span all columns of its container table (label will still fit in current column)
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ImGuiTreeNodeFlags_LabelSpanAllColumns = 1 << 15, // Label will span all columns of its container table
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//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 16, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 17, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
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ImGuiTreeNodeFlags_NavLeftJumpsToParent = 1 << 17, // Nav: left arrow moves back to parent. This is processed in TreePop() when there's an unfullfilled Left nav request remaining.
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ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog,
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// [EXPERIMENTAL] Draw lines connecting TreeNode hierarchy. Discuss in GitHub issue #2920.
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@@ -1260,8 +1260,9 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_DrawLinesToNodes = 1 << 20, // Horizontal lines to child nodes. Vertical line drawn down to bottom-most child node. Slower (for large trees).
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
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ImGuiTreeNodeFlags_SpanTextWidth = ImGuiTreeNodeFlags_SpanLabelWidth,// Renamed in 1.90.7
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = ImGuiTreeNodeFlags_NavLeftJumpsToParent, // Renamed in 1.92.0
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ImGuiTreeNodeFlags_SpanTextWidth = ImGuiTreeNodeFlags_SpanLabelWidth, // Renamed in 1.90.7
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ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
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#endif
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};
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@@ -2845,7 +2846,7 @@ struct ImGuiListClipper
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline void IncludeRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.9]
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inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.6]
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//inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.6]
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//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
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#endif
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};
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@@ -3925,11 +3926,11 @@ namespace ImGui
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IMGUI_API bool ListBox(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int height_in_items = -1);
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// OBSOLETED in 1.89.7 (from June 2023)
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IMGUI_API void SetItemAllowOverlap(); // Use SetNextItemAllowOverlap() before item.
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// OBSOLETED in 1.89.4 (from March 2023)
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static inline void PushAllowKeyboardFocus(bool tab_stop) { PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop); }
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static inline void PopAllowKeyboardFocus() { PopItemFlag(); }
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// Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE)
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//-- OBSOLETED in 1.89.4 (from March 2023)
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//static inline void PushAllowKeyboardFocus(bool tab_stop) { PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop); }
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//static inline void PopAllowKeyboardFocus() { PopItemFlag(); }
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//-- OBSOLETED in 1.89 (from August 2022)
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//IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // --> Use new ImageButton() signature (explicit item id, regular FramePadding). Refer to code in 1.91 if you want to grab a copy of this version.
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//-- OBSOLETED in 1.88 (from May 2022)
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@@ -3065,7 +3065,7 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d
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static void DrawNode(ExampleTreeNode* node, ImGuiSelectionBasicStorage* selection)
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{
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ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;
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tree_node_flags |= ImGuiTreeNodeFlags_NavLeftJumpsBackHere; // Enable pressing left to jump to parent
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tree_node_flags |= ImGuiTreeNodeFlags_NavLeftJumpsToParent; // Enable pressing left to jump to parent
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if (node->Childs.Size == 0)
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tree_node_flags |= ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_Leaf;
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if (selection->Contains((ImGuiID)node->UID))
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@@ -4087,7 +4087,7 @@ static void DemoWindowWidgetsTreeNodes()
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &base_flags, ImGuiTreeNodeFlags_SpanAllColumns); ImGui::SameLine(); HelpMarker("For use in Tables only.");
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_AllowOverlap", &base_flags, ImGuiTreeNodeFlags_AllowOverlap);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_Framed", &base_flags, ImGuiTreeNodeFlags_Framed); ImGui::SameLine(); HelpMarker("Draw frame with background (e.g. for CollapsingHeader)");
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_NavLeftJumpsBackHere", &base_flags, ImGuiTreeNodeFlags_NavLeftJumpsBackHere);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_NavLeftJumpsToParent", &base_flags, ImGuiTreeNodeFlags_NavLeftJumpsToParent);
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HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags");
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesNone", &base_flags, ImGuiTreeNodeFlags_DrawLinesNone);
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@@ -9465,7 +9465,7 @@ struct ExampleAppPropertyEditor
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ImGui::PushID(node->UID);
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ImGuiTreeNodeFlags tree_flags = ImGuiTreeNodeFlags_None;
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tree_flags |= ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;// Standard opening mode as we are likely to want to add selection afterwards
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tree_flags |= ImGuiTreeNodeFlags_NavLeftJumpsBackHere; // Left arrow support
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tree_flags |= ImGuiTreeNodeFlags_NavLeftJumpsToParent; // Left arrow support
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tree_flags |= ImGuiTreeNodeFlags_SpanFullWidth; // Span full width for easier mouse reach
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tree_flags |= ImGuiTreeNodeFlags_DrawLinesToNodes; // Always draw hierarchy outlines
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if (node == VisibleNode)
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@@ -1308,7 +1308,7 @@ struct ImGuiLastItemData
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};
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// Store data emitted by TreeNode() for usage by TreePop()
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// - To implement ImGuiTreeNodeFlags_NavLeftJumpsBackHere: store the minimum amount of data
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// - To implement ImGuiTreeNodeFlags_NavLeftJumpsToParent: store the minimum amount of data
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// which we can't infer in TreePop(), to perform the equivalent of NavApplyItemToResult().
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// Only stored when the node is a potential candidate for landing on a Left arrow jump.
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struct ImGuiTreeNodeStackData
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@@ -6687,17 +6687,17 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
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g.LastItemData.DisplayRect = frame_bb;
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// If a NavLeft request is happening and ImGuiTreeNodeFlags_NavLeftJumpsBackHere enabled:
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// If a NavLeft request is happening and ImGuiTreeNodeFlags_NavLeftJumpsToParent enabled:
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// Store data for the current depth to allow returning to this node from any child item.
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// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
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// It will become tempting to enable ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default or move it to ImGuiStyle.
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// It will become tempting to enable ImGuiTreeNodeFlags_NavLeftJumpsToParent by default or move it to ImGuiStyle.
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bool store_tree_node_stack_data = false;
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if ((flags & ImGuiTreeNodeFlags_DrawLinesMask_) == 0)
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flags |= g.Style.TreeLinesFlags;
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const bool draw_tree_lines = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) && (frame_bb.Min.y < window->ClipRect.Max.y) && (g.Style.TreeLinesSize > 0.0f);
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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{
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if ((flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !g.NavIdIsAlive)
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if ((flags & ImGuiTreeNodeFlags_NavLeftJumpsToParent) && !g.NavIdIsAlive)
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if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet())
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store_tree_node_stack_data = true;
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if (draw_tree_lines)
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@@ -7000,8 +7000,8 @@ void ImGui::TreePop()
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const ImGuiTreeNodeStackData* data = &g.TreeNodeStack.Data[g.TreeNodeStack.Size - 1];
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IM_ASSERT(data->ID == window->IDStack.back());
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// Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsBackHere is enabled)
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if (data->TreeFlags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere)
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// Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsToParent is enabled)
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if (data->TreeFlags & ImGuiTreeNodeFlags_NavLeftJumpsToParent)
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if (g.NavIdIsAlive && g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet())
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NavMoveRequestResolveWithPastTreeNode(&g.NavMoveResultLocal, data);
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Reference in New Issue
Block a user