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Merge branch 'master' into docking + update for IMGUI_DEBUG_LOG calls.
# Conflicts: # backends/imgui_impl_dx12.cpp # imgui.cpp # imgui_internal.h
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@@ -64,7 +64,7 @@ struct ImGui_ImplDX10_Data
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ImGui_ImplDX10_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct VERTEX_CONSTANT_BUFFER
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struct VERTEX_CONSTANT_BUFFER_DX10
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{
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float mvp[4][4];
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};
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@@ -177,7 +177,7 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
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void* mapped_resource;
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if (bd->pVertexConstantBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
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return;
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VERTEX_CONSTANT_BUFFER* constant_buffer = (VERTEX_CONSTANT_BUFFER*)mapped_resource;
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VERTEX_CONSTANT_BUFFER_DX10* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX10*)mapped_resource;
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float L = draw_data->DisplayPos.x;
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
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float T = draw_data->DisplayPos.y;
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@@ -429,7 +429,7 @@ bool ImGui_ImplDX10_CreateDeviceObjects()
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// Create the constant buffer
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{
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D3D10_BUFFER_DESC desc;
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desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER);
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desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX10);
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desc.Usage = D3D10_USAGE_DYNAMIC;
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desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
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@@ -65,7 +65,7 @@ struct ImGui_ImplDX11_Data
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ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct VERTEX_CONSTANT_BUFFER
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struct VERTEX_CONSTANT_BUFFER_DX11
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{
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float mvp[4][4];
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};
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@@ -183,7 +183,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
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D3D11_MAPPED_SUBRESOURCE mapped_resource;
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if (ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
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return;
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VERTEX_CONSTANT_BUFFER* constant_buffer = (VERTEX_CONSTANT_BUFFER*)mapped_resource.pData;
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VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
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float L = draw_data->DisplayPos.x;
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
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float T = draw_data->DisplayPos.y;
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@@ -441,7 +441,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
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// Create the constant buffer
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{
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D3D11_BUFFER_DESC desc;
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desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER);
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desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX11);
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desc.Usage = D3D11_USAGE_DYNAMIC;
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desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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@@ -156,7 +156,7 @@ struct ImGui_ImplDX12_ViewportData
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}
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};
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struct VERTEX_CONSTANT_BUFFER
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struct VERTEX_CONSTANT_BUFFER_DX12
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{
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float mvp[4][4];
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};
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@@ -172,7 +172,7 @@ static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12Graphic
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// Setup orthographic projection matrix into our constant buffer
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// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
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VERTEX_CONSTANT_BUFFER vertex_constant_buffer;
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VERTEX_CONSTANT_BUFFER_DX12 vertex_constant_buffer;
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{
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float L = draw_data->DisplayPos.x;
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
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@@ -695,6 +695,7 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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io.AddInputCharacterUTF16((unsigned short)wParam);
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return 0;
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case WM_SETCURSOR:
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// This is required to restore cursor when transitioning from e.g resize borders to client area.
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if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor())
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return 1;
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return 0;
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