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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp # imgui.cpp # imgui_internal.h
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@@ -120,7 +120,7 @@ void ImGui_ImplOpenGL2_Shutdown()
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void ImGui_ImplOpenGL2_NewFrame()
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{
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ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplOpenGL2_Init()?");
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplOpenGL2_Init()?");
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if (!bd->FontTexture)
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ImGui_ImplOpenGL2_CreateDeviceObjects();
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