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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp # imgui.cpp # imgui_internal.h
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@@ -106,7 +106,7 @@ static void ImGui_ImplSDLRenderer2_SetupRenderState()
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void ImGui_ImplSDLRenderer2_NewFrame()
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{
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ImGui_ImplSDLRenderer2_Data* bd = ImGui_ImplSDLRenderer2_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplSDLRenderer2_Init()?");
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDLRenderer2_Init()?");
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if (!bd->FontTexture)
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ImGui_ImplSDLRenderer2_CreateDeviceObjects();
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