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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp # imgui.cpp # imgui_internal.h
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@@ -1,4 +1,4 @@
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// dear imgui, v1.90.6 WIP
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// dear imgui, v1.90.6
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// (drawing and font code)
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/*
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@@ -391,6 +391,7 @@ void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
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}
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// Initialize before use in a new frame. We always have a command ready in the buffer.
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// In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
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void ImDrawList::_ResetForNewFrame()
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{
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// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
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