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Internals: rename ImGuiNextWindowData::Flags to HasFlags for consistency and to reduce mistakes.
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@@ -415,7 +415,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Reset scroll if we are reactivating it
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if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) == 0)
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if ((g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasScroll) == 0)
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SetNextWindowScroll(ImVec2(0.0f, 0.0f));
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// Create scrolling region (without border and zero window padding)
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