Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.

This commit is contained in:
ocornut
2024-10-17 15:11:35 +02:00
parent 706438a43c
commit e6b5cafe65
3 changed files with 51 additions and 51 deletions

View File

@@ -3702,7 +3702,7 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
return;
if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
return;
if (id == g.LastItemData.ID && (g.LastItemData.InFlags & ImGuiItemFlags_NoNav))
if (id == g.LastItemData.ID && (g.LastItemData.ItemFlags & ImGuiItemFlags_NoNav))
return;
ImGuiWindow* window = g.CurrentWindow;
if (window->DC.NavHideHighlightOneFrame)
@@ -4448,7 +4448,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
{
if (!IsItemFocused())
return false;
if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
if ((g.LastItemData.ItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
return false;
if (flags & ImGuiHoveredFlags_ForTooltip)
@@ -4483,11 +4483,11 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
// Test if interactions on this window are blocked by an active popup or modal.
// The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here.
if (!IsWindowContentHoverable(window, flags) && !(g.LastItemData.InFlags & ImGuiItemFlags_NoWindowHoverableCheck))
if (!IsWindowContentHoverable(window, flags) && !(g.LastItemData.ItemFlags & ImGuiItemFlags_NoWindowHoverableCheck))
return false;
// Test if the item is disabled
if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
if ((g.LastItemData.ItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
return false;
// Special handling for calling after Begin() which represent the title bar or tab.
@@ -4497,7 +4497,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
return false;
// Test if using AllowOverlap and overlapped
if ((g.LastItemData.InFlags & ImGuiItemFlags_AllowOverlap) && id != 0)
if ((g.LastItemData.ItemFlags & ImGuiItemFlags_AllowOverlap) && id != 0)
if ((flags & ImGuiHoveredFlags_AllowWhenOverlappedByItem) == 0)
if (g.HoveredIdPreviousFrame != g.LastItemData.ID)
return false;
@@ -4640,7 +4640,7 @@ void ImGui::SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemS
{
ImGuiContext& g = *GImGui;
g.LastItemData.ID = item_id;
g.LastItemData.InFlags = in_flags;
g.LastItemData.ItemFlags = in_flags;
g.LastItemData.StatusFlags = item_flags;
g.LastItemData.Rect = g.LastItemData.NavRect = item_rect;
}
@@ -10280,7 +10280,7 @@ bool ImGui::IsKeyChordPressed(ImGuiKeyChord key_chord, ImGuiInputFlags flags, Im
void ImGui::SetNextItemShortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags)
{
ImGuiContext& g = *GImGui;
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasShortcut;
g.NextItemData.HasFlags |= ImGuiNextItemDataFlags_HasShortcut;
g.NextItemData.Shortcut = key_chord;
g.NextItemData.ShortcutFlags = flags;
}
@@ -10292,7 +10292,7 @@ void ImGui::ItemHandleShortcut(ImGuiID id)
ImGuiInputFlags flags = g.NextItemData.ShortcutFlags;
IM_ASSERT((flags & ~ImGuiInputFlags_SupportedBySetNextItemShortcut) == 0); // Passing flags not supported by SetNextItemShortcut()!
if (g.LastItemData.InFlags & ImGuiItemFlags_Disabled)
if (g.LastItemData.ItemFlags & ImGuiItemFlags_Disabled)
return;
if (flags & ImGuiInputFlags_Tooltip)
{
@@ -10784,7 +10784,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
g.LastItemData.ID = id;
g.LastItemData.Rect = bb;
g.LastItemData.NavRect = nav_bb_arg ? *nav_bb_arg : bb;
g.LastItemData.InFlags = g.CurrentItemFlags | g.NextItemData.ItemFlags | extra_flags;
g.LastItemData.ItemFlags = g.CurrentItemFlags | g.NextItemData.ItemFlags | extra_flags;
g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None;
// Note: we don't copy 'g.NextItemData.SelectionUserData' to an hypothetical g.LastItemData.SelectionUserData: since the former is not cleared.
@@ -10802,7 +10802,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
// to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick).
// We intentionally don't check if g.NavWindow != NULL because g.NavAnyRequest should only be set when it is non null.
// If we crash on a NULL g.NavWindow we need to fix the bug elsewhere.
if (!(g.LastItemData.InFlags & ImGuiItemFlags_NoNav))
if (!(g.LastItemData.ItemFlags & ImGuiItemFlags_NoNav))
{
// FIMXE-NAV: investigate changing the window tests into a simple 'if (g.NavFocusScopeId == g.CurrentFocusScopeId)' test.
window->DC.NavLayersActiveMaskNext |= (1 << window->DC.NavLayerCurrent);
@@ -10812,12 +10812,12 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
NavProcessItem();
}
if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasShortcut)
if (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasShortcut)
ItemHandleShortcut(id);
}
// Lightweight clear of SetNextItemXXX data.
g.NextItemData.Flags = ImGuiNextItemDataFlags_None;
g.NextItemData.HasFlags = ImGuiNextItemDataFlags_None;
g.NextItemData.ItemFlags = ImGuiItemFlags_None;
#ifdef IMGUI_ENABLE_TEST_ENGINE
@@ -11046,7 +11046,7 @@ void ImGui::Unindent(float indent_w)
void ImGui::SetNextItemWidth(float item_width)
{
ImGuiContext& g = *GImGui;
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasWidth;
g.NextItemData.HasFlags |= ImGuiNextItemDataFlags_HasWidth;
g.NextItemData.Width = item_width;
}
@@ -11057,7 +11057,7 @@ void ImGui::PushItemWidth(float item_width)
ImGuiWindow* window = g.CurrentWindow;
window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width
window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width);
g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
g.NextItemData.HasFlags &= ~ImGuiNextItemDataFlags_HasWidth;
}
void ImGui::PushMultiItemsWidths(int components, float w_full)
@@ -11076,7 +11076,7 @@ void ImGui::PushMultiItemsWidths(int components, float w_full)
prev_split = next_split;
}
window->DC.ItemWidth = ImMax(prev_split, 1.0f);
g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
g.NextItemData.HasFlags &= ~ImGuiNextItemDataFlags_HasWidth;
}
void ImGui::PopItemWidth()
@@ -11099,7 +11099,7 @@ float ImGui::CalcItemWidth()
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
float w;
if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth)
if (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasWidth)
w = g.NextItemData.Width;
else
w = window->DC.ItemWidth;
@@ -12444,7 +12444,7 @@ static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result)
result->Window = window;
result->ID = g.LastItemData.ID;
result->FocusScopeId = g.CurrentFocusScopeId;
result->InFlags = g.LastItemData.InFlags;
result->InFlags = g.LastItemData.ItemFlags;
result->RectRel = WindowRectAbsToRel(window, g.LastItemData.NavRect);
if (result->InFlags & ImGuiItemFlags_HasSelectionUserData)
{
@@ -12469,7 +12469,7 @@ static void ImGui::NavProcessItem()
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiID id = g.LastItemData.ID;
const ImGuiItemFlags item_flags = g.LastItemData.InFlags;
const ImGuiItemFlags item_flags = g.LastItemData.ItemFlags;
// When inside a container that isn't scrollable with Left<>Right, clip NavRect accordingly (#2221)
if (window->DC.NavIsScrollPushableX == false)
@@ -12531,7 +12531,7 @@ static void ImGui::NavProcessItem()
SetNavFocusScope(g.CurrentFocusScopeId); // Will set g.NavFocusScopeId AND store g.NavFocusScopePath
g.NavFocusScopeId = g.CurrentFocusScopeId;
g.NavIdIsAlive = true;
if (g.LastItemData.InFlags & ImGuiItemFlags_HasSelectionUserData)
if (g.LastItemData.ItemFlags & ImGuiItemFlags_HasSelectionUserData)
{
IM_ASSERT(g.NextItemData.SelectionUserData != ImGuiSelectionUserData_Invalid);
g.NavLastValidSelectionUserData = g.NextItemData.SelectionUserData; // INTENTIONAL: At this point this field is not cleared in NextItemData. Avoid unnecessary copy to LastItemData.
@@ -12652,7 +12652,7 @@ void ImGui::NavMoveRequestResolveWithPastTreeNode(ImGuiNavItemData* result, ImGu
ImGuiContext& g = *GImGui;
g.NavMoveScoringItems = false;
g.LastItemData.ID = tree_node_data->ID;
g.LastItemData.InFlags = tree_node_data->InFlags & ~ImGuiItemFlags_HasSelectionUserData; // Losing SelectionUserData, recovered next-frame (cheaper).
g.LastItemData.ItemFlags = tree_node_data->InFlags & ~ImGuiItemFlags_HasSelectionUserData; // Losing SelectionUserData, recovered next-frame (cheaper).
g.LastItemData.NavRect = tree_node_data->NavRect;
NavApplyItemToResult(result); // Result this instead of implementing a NavApplyPastTreeNodeToResult()
NavClearPreferredPosForAxis(ImGuiAxis_Y);
@@ -13916,7 +13916,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
// Rely on keeping other window->LastItemXXX fields intact.
source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect);
KeepAliveID(source_id);
bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id, g.LastItemData.InFlags);
bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id, g.LastItemData.ItemFlags);
if (is_hovered && g.IO.MouseClicked[mouse_button])
{
SetActiveID(source_id, window);