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https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
@@ -36,9 +36,11 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.92.4 WIP (In Progress)
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VERSION 1.92.4 (Released 2025-10-14)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.4
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Breaking Changes:
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- Viewports: for consistency with other config flags, renamed
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@@ -46,6 +48,11 @@ Breaking Changes:
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to io.ConfigViewportsPlatformFocusSetsImGuiFocus. (#6299, #6462)
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It was really a typo in the first place, and introduced in 1.92.2.
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- Backends:
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- TreeNode, Selectable, Clipper: commented out legacy names obsoleted in
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1.89.7 (July 2023) and 1.89.9 (Sept 2023):
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ImGuiTreeNodeFlags_AllowItemOverlap --> ImGuiTreeNodeFlags_AllowOverlap
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ImGuiSelectableFlags_AllowItemOverlap --> ImGuiSelectableFlags_AllowOverlap
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ImGuiListClipper::IncludeRangeByIndices() --> ImGuiListClipper::IncludeItemsByIndex()
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- Vulkan: moved some fields in ImGui_ImplVulkan_InitInfo:
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init_info.RenderPass --> init_info.PipelineInfoMain.RenderPass
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init_info.Subpass --> init_info.PipelineInfoMain.Subpass
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@@ -84,13 +91,13 @@ Other Changes:
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previously it would only temporary wreck cursor position, and since 1.92.3 it
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would go in an infinite loop. (#8994, #3237)
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- Textures:
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- Fixed a crash if texture status is set to _WantDestroy by a backend after
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it had already been destroyed. This would typically happen when calling backend's
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- Fixed a crash if texture status is set to ImTextureStatus_WantDestroy by a backend
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after it had already been destroyed. This would typically happen when calling
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ImGui_ImplXXXX_InvalidateDeviceObjects() helpers twice in a row. (#8977, #8811)
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- Allowed backend to destroy texture while inside the NewFrame/EndFrame
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scope. Basically if a backend decide to destroy a texture that we didn't request
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to destroy (for e.g. freeing resources) the texture is immediately set to
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a _WantCreate status again. (#8811)
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a ImTextureStatus_WantCreate status again. (#8811)
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- Fixed an issue preventing multi-contexts sharing a ImFontAtlas from
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being possible to destroy in any order.
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- Fixed not updating ImTextureData's RefCount when destroying a context
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@@ -129,8 +136,9 @@ Other Changes:
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- Vulkan: added a way to specify custom shaders by filling init fields
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CustomShaderVertCreateInfo and CustomShaderFragCreateInfo. (#8585, #8271) [@johan0A]
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- DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3:
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ensure that a texture in _WantDestroy state always turn to _Destroyed even
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if your underlying graphics data was already destroyed. (#8977)
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ensure that a texture in ImTextureStatus_WantDestroy state always turn to
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ImTextureStatus_Destroyed even if your underlying graphics data was already
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destroyed. (#8977)
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- Examples:
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- SDL2+DirectX11: Try WARP software driver if hardware driver is
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not available. (#5924, #5562)
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.4 WIP
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// dear imgui, v1.92.4
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// (main code and documentation)
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// Help:
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@@ -400,6 +400,10 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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- likewise io.MousePos and GetMousePos() will use OS coordinates.
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If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
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- 2025/10/14 (1.92.4) - TreeNode, Selectable, Clipper: commented out legacy names which were obsoleted in 1.89.7 (July 2023) and 1.89.9 (Sept 2023);
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- ImGuiTreeNodeFlags_AllowItemOverlap --> ImGuiTreeNodeFlags_AllowOverlap
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- ImGuiSelectableFlags_AllowItemOverlap --> ImGuiSelectableFlags_AllowOverlap
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- ImGuiListClipper::IncludeRangeByIndices() --> ImGuiListClipper::IncludeItemsByIndex()
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- 2025/09/22 (1.92.4) - Viewports: renamed io.ConfigViewportPlatformFocusSetsImGuiFocus to io.ConfigViewportsPlatformFocusSetsImGuiFocus. Was a typo in the first place. (#6299, #6462)
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- 2025/08/08 (1.92.2) - Backends: SDL_GPU3: Changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*, which is more natural and easier for user to manage. If you need to change the current sampler, you can access the ImGui_ImplSDLGPU3_RenderState struct. (#8866, #8163, #7998, #7988)
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- 2025/07/31 (1.92.2) - Tabs: Renamed ImGuiTabBarFlags_FittingPolicyResizeDown to ImGuiTabBarFlags_FittingPolicyShrink. Kept inline redirection enum (will obsolete).
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12
imgui.h
12
imgui.h
@@ -1,4 +1,4 @@
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// dear imgui, v1.92.4 WIP
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// dear imgui, v1.92.4
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// (headers)
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// Help:
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@@ -28,8 +28,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.4 WIP"
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#define IMGUI_VERSION_NUM 19236
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#define IMGUI_VERSION "1.92.4"
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#define IMGUI_VERSION_NUM 19240
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
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@@ -1356,7 +1356,7 @@ enum ImGuiTreeNodeFlags_
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = ImGuiTreeNodeFlags_NavLeftJumpsToParent, // Renamed in 1.92.0
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ImGuiTreeNodeFlags_SpanTextWidth = ImGuiTreeNodeFlags_SpanLabelWidth, // Renamed in 1.90.7
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ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
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//ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
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#endif
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};
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@@ -1399,7 +1399,7 @@ enum ImGuiSelectableFlags_
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiSelectableFlags_DontClosePopups = ImGuiSelectableFlags_NoAutoClosePopups, // Renamed in 1.91.0
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ImGuiSelectableFlags_AllowItemOverlap = ImGuiSelectableFlags_AllowOverlap, // Renamed in 1.89.7
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//ImGuiSelectableFlags_AllowItemOverlap = ImGuiSelectableFlags_AllowOverlap, // Renamed in 1.89.7
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#endif
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};
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@@ -2984,7 +2984,7 @@ struct ImGuiListClipper
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IMGUI_API void SeekCursorForItem(int item_index);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline void IncludeRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.9]
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//inline void IncludeRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.9]
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//inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.6]
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//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
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#endif
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.4 WIP
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// dear imgui, v1.92.4
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// (demo code)
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// Help:
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.4 WIP
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// dear imgui, v1.92.4
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// (drawing and font code)
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/*
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.4 WIP
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// dear imgui, v1.92.4
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.4 WIP
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// dear imgui, v1.92.4
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// (tables and columns code)
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/*
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.4 WIP
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// dear imgui, v1.92.4
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// (widgets code)
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/*
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