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+ Amend edit to EXAMPLES.md, comment build.xml
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@@ -60,10 +60,12 @@ Android + OpenGL3 (ES) example. <BR>
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[example_apple_metal/](https://github.com/ocornut/imgui/tree/master/examples/example_apple_metal/) <BR>
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OSX & iOS + Metal example. <BR>
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= main.m + imgui_impl_osx.mm + imgui_impl_metal.mm <BR>
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= main.mm + imgui_impl_osx.mm + imgui_impl_metal.mm <BR>
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It is based on the "cross-platform" game template provided with Xcode as of Xcode 9.
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(NB: imgui_impl_osx.mm is currently not as feature complete as other platforms backends.
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You may prefer to use the GLFW Or SDL backends, which will also support Windows and Linux.)
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[example_apple_metal4/](https://github.com/ocornut/imgui/blob/master/examples/example_apple_metal4/) <BR>
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OSX & iOS + Metal4 example, Mac only. <BR>
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= main.mm + imgui_impl_osx.mm + imgui_impl_metal4.mm <BR>
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[example_apple_opengl2/](https://github.com/ocornut/imgui/blob/master/examples/example_apple_opengl2/) <BR>
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OSX + OpenGL2 example. <BR>
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