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Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
dx12: 'ImGui_ImplDX12_Data* bd' shadowed local in spite of being in lambda.
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@@ -62,6 +62,12 @@
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#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#endif
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// MinGW workaround, see #4594
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typedef decltype(D3D12SerializeRootSignature) *_PFN_D3D12_SERIALIZE_ROOT_SIGNATURE;
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@@ -800,6 +806,28 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
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}
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}
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static void ImGui_ImplDX12_InitLegacySingleDescriptorMode(ImGui_ImplDX12_InitInfo* init_info)
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{
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// Wrap legacy behavior of passing space for a single descriptor
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IM_ASSERT(init_info->LegacySingleSrvCpuDescriptor.ptr != 0 && init_info->LegacySingleSrvGpuDescriptor.ptr != 0);
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init_info->SrvDescriptorAllocFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_handle)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd->LegacySingleDescriptorUsed == false && "Only 1 simultaneous texture allowed with legacy ImGui_ImplDX12_Init() signature!");
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*out_cpu_handle = bd->InitInfo.LegacySingleSrvCpuDescriptor;
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*out_gpu_handle = bd->InitInfo.LegacySingleSrvGpuDescriptor;
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bd->LegacySingleDescriptorUsed = true;
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};
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init_info->SrvDescriptorFreeFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd->LegacySingleDescriptorUsed == true);
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bd->LegacySingleDescriptorUsed = false;
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};
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}
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#endif
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bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
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{
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ImGuiIO& io = ImGui::GetIO();
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@@ -826,24 +854,7 @@ bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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if (init_info->SrvDescriptorAllocFn == nullptr)
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{
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// Wrap legacy behavior of passing space for a single descriptor
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IM_ASSERT(init_info->LegacySingleSrvCpuDescriptor.ptr != 0 && init_info->LegacySingleSrvGpuDescriptor.ptr != 0);
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init_info->SrvDescriptorAllocFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_handle)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd->LegacySingleDescriptorUsed == false && "Only 1 simultaneous texture allowed with legacy ImGui_ImplDX12_Init() signature!");
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*out_cpu_handle = bd->InitInfo.LegacySingleSrvCpuDescriptor;
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*out_gpu_handle = bd->InitInfo.LegacySingleSrvGpuDescriptor;
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bd->LegacySingleDescriptorUsed = true;
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};
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init_info->SrvDescriptorFreeFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd->LegacySingleDescriptorUsed == true);
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bd->LegacySingleDescriptorUsed = false;
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};
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}
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ImGui_ImplDX12_InitLegacySingleDescriptorMode(init_info);
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#endif
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IM_ASSERT(init_info->SrvDescriptorAllocFn != nullptr && init_info->SrvDescriptorFreeFn != nullptr);
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