mirror of
https://github.com/ocornut/imgui.git
synced 2025-12-22 14:19:04 +00:00
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
dx12: 'ImGui_ImplDX12_Data* bd' shadowed local in spite of being in lambda.
This commit is contained in:
@@ -50,6 +50,12 @@
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#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#endif
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// DirectX10 data
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struct ImGui_ImplDX10_Texture
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{
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@@ -52,6 +52,12 @@
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#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#endif
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// DirectX11 data
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struct ImGui_ImplDX11_Texture
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{
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@@ -62,6 +62,12 @@
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#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#endif
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// MinGW workaround, see #4594
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typedef decltype(D3D12SerializeRootSignature) *_PFN_D3D12_SERIALIZE_ROOT_SIGNATURE;
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@@ -800,6 +806,28 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
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}
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}
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static void ImGui_ImplDX12_InitLegacySingleDescriptorMode(ImGui_ImplDX12_InitInfo* init_info)
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{
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// Wrap legacy behavior of passing space for a single descriptor
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IM_ASSERT(init_info->LegacySingleSrvCpuDescriptor.ptr != 0 && init_info->LegacySingleSrvGpuDescriptor.ptr != 0);
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init_info->SrvDescriptorAllocFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_handle)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd->LegacySingleDescriptorUsed == false && "Only 1 simultaneous texture allowed with legacy ImGui_ImplDX12_Init() signature!");
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*out_cpu_handle = bd->InitInfo.LegacySingleSrvCpuDescriptor;
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*out_gpu_handle = bd->InitInfo.LegacySingleSrvGpuDescriptor;
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bd->LegacySingleDescriptorUsed = true;
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};
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init_info->SrvDescriptorFreeFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd->LegacySingleDescriptorUsed == true);
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bd->LegacySingleDescriptorUsed = false;
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};
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}
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#endif
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bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
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{
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ImGuiIO& io = ImGui::GetIO();
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@@ -826,24 +854,7 @@ bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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if (init_info->SrvDescriptorAllocFn == nullptr)
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{
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// Wrap legacy behavior of passing space for a single descriptor
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IM_ASSERT(init_info->LegacySingleSrvCpuDescriptor.ptr != 0 && init_info->LegacySingleSrvGpuDescriptor.ptr != 0);
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init_info->SrvDescriptorAllocFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_handle)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd->LegacySingleDescriptorUsed == false && "Only 1 simultaneous texture allowed with legacy ImGui_ImplDX12_Init() signature!");
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*out_cpu_handle = bd->InitInfo.LegacySingleSrvCpuDescriptor;
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*out_gpu_handle = bd->InitInfo.LegacySingleSrvGpuDescriptor;
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bd->LegacySingleDescriptorUsed = true;
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};
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init_info->SrvDescriptorFreeFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd->LegacySingleDescriptorUsed == true);
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bd->LegacySingleDescriptorUsed = false;
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};
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}
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ImGui_ImplDX12_InitLegacySingleDescriptorMode(init_info);
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#endif
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IM_ASSERT(init_info->SrvDescriptorAllocFn != nullptr && init_info->SrvDescriptorFreeFn != nullptr);
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@@ -46,6 +46,12 @@
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// DirectX
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#include <d3d9.h>
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#endif
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// DirectX data
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struct ImGui_ImplDX9_Data
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{
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@@ -368,8 +374,8 @@ static void ImGui_ImplDX9_CopyTextureRegion(bool tex_use_colors, const ImU32* sr
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#endif
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for (int y = 0; y < h; y++)
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{
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ImU32* src_p = (ImU32*)((unsigned char*)src + src_pitch * y);
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ImU32* dst_p = (ImU32*)((unsigned char*)dst + dst_pitch * y);
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const ImU32* src_p = (const ImU32*)(void*)((const unsigned char*)src + src_pitch * y);
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ImU32* dst_p = (ImU32*)(void*)((unsigned char*)dst + dst_pitch * y);
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if (convert_rgba_to_bgra)
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for (int x = w; x > 0; x--, src_p++, dst_p++) // Convert copy
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*dst_p = IMGUI_COL_TO_DX9_ARGB(*src_p);
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@@ -545,6 +545,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
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case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: case WM_XBUTTONUP:
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io.AddMouseSourceEvent(GetMouseSourceFromMessageExtraInfo());
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break;
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default: break;
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}
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return ::CallWindowProcW(bd->PrevWndProc, hWnd, msg, wParam, lParam);
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}
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@@ -104,6 +104,7 @@
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// Clang warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#endif
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@@ -434,7 +435,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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// (event->type == SDL_KEYDOWN) ? "DOWN" : "UP ", event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym), event->key.keysym.scancode, SDL_GetScancodeName(event->key.keysym.scancode), event->key.keysym.mod);
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ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode);
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io.AddKeyEvent(key, (event->type == SDL_KEYDOWN));
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io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
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io.SetKeyEventNativeData(key, (int)event->key.keysym.sym, (int)event->key.keysym.scancode, (int)event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
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return true;
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}
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case SDL_WINDOWEVENT:
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@@ -466,6 +467,8 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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bd->WantUpdateGamepadsList = true;
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return true;
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}
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default:
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break;
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}
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return false;
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}
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@@ -64,6 +64,7 @@
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// Clang warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#endif
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@@ -409,7 +410,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
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// (event->type == SDL_EVENT_KEY_DOWN) ? "DOWN" : "UP ", event->key.key, SDL_GetKeyName(event->key.key), event->key.scancode, SDL_GetScancodeName(event->key.scancode), event->key.mod);
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ImGuiKey key = ImGui_ImplSDL3_KeyEventToImGuiKey(event->key.key, event->key.scancode);
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io.AddKeyEvent(key, (event->type == SDL_EVENT_KEY_DOWN));
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io.SetKeyEventNativeData(key, event->key.key, event->key.scancode, event->key.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
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io.SetKeyEventNativeData(key, (int)event->key.key, (int)event->key.scancode, (int)event->key.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
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return true;
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}
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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@@ -445,6 +446,8 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
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bd->WantUpdateGamepadsList = true;
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return true;
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}
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default:
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break;
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}
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return false;
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}
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@@ -471,7 +474,7 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
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// Setup backend capabilities flags
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ImGui_ImplSDL3_Data* bd = IM_NEW(ImGui_ImplSDL3_Data)();
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snprintf(bd->BackendPlatformName, sizeof(bd->BackendPlatformName), "imgui_impl_sdl3 (%u.%u.%u; %u.%u.%u)",
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snprintf(bd->BackendPlatformName, sizeof(bd->BackendPlatformName), "imgui_impl_sdl3 (%d.%d.%d; %d.%d.%d)",
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SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION, SDL_VERSIONNUM_MAJOR(ver_linked), SDL_VERSIONNUM_MINOR(ver_linked), SDL_VERSIONNUM_MICRO(ver_linked));
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io.BackendPlatformUserData = (void*)bd;
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io.BackendPlatformName = bd->BackendPlatformName;
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@@ -44,6 +44,8 @@
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
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#endif
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// SDL
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@@ -41,6 +41,8 @@
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
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#endif
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// SDL
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@@ -1250,7 +1250,7 @@ void ImGui_ImplVulkan_Shutdown()
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ImGui_ImplVulkan_DestroyDeviceObjects();
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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IM_FREE((void*)bd->VulkanInitInfo.PipelineRenderingCreateInfo.pColorAttachmentFormats);
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IM_FREE((void*)const_cast<VkFormat*>(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pColorAttachmentFormats));
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#endif
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io.BackendRendererName = nullptr;
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@@ -571,6 +571,7 @@ ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam)
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case 51: return ImGuiKey_Comma;
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case 52: return ImGuiKey_Period;
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case 53: return ImGuiKey_Slash;
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default: break;
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}
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return ImGuiKey_None;
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@@ -8146,7 +8146,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
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if (io.BackendFlags & ImGuiBackendFlags_RendererHasTextures) ImGui::Text(" RendererHasTextures");
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ImGui::Separator();
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ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexData->Width, io.Fonts->TexData->Height);
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ImGui::Text("io.Fonts->FontLoaderName: \"%s\"", io.Fonts->FontLoaderName ? io.Fonts->FontLoaderName : "NULL");
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ImGui::Text("io.Fonts->FontLoaderName: %s", io.Fonts->FontLoaderName ? io.Fonts->FontLoaderName : "NULL");
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ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
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ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
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ImGui::Separator();
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