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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl2.h # backends/imgui_impl_sdl3.cpp # backends/imgui_impl_sdl3.h # imgui.cpp
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@@ -11,6 +11,7 @@
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// [x] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable' -> the OS animation effect when window gets created/destroyed is problematic. SDL2 backend doesn't have issue.
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// Missing features:
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// [ ] Platform: Multi-viewport + Minimized windows seems to break mouse wheel events (at least under Windows).
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// [x] Platform: Basic IME support. Position somehow broken in SDL3 + app needs to call 'SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");' before SDL_CreateWindow()!.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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@@ -86,6 +87,24 @@ static void ImGui_ImplSDL3_SetClipboardText(void*, const char* text)
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SDL_SetClipboardText(text);
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}
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static void ImGui_ImplSDL3_SetPlatformImeData(ImGuiViewport*, ImGuiPlatformImeData* data)
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{
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if (data->WantVisible)
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{
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SDL_Rect r;
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r.x = (int)data->InputPos.x;
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r.y = (int)data->InputPos.y;
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r.w = 1;
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r.h = (int)data->InputLineHeight;
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SDL_SetTextInputRect(&r);
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SDL_StartTextInput();
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}
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else
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{
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SDL_StopTextInput();
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}
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}
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static ImGuiKey ImGui_ImplSDL3_KeycodeToImGuiKey(int keycode)
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{
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switch (keycode)
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@@ -352,6 +371,7 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
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io.SetClipboardTextFn = ImGui_ImplSDL3_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSDL3_GetClipboardText;
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io.ClipboardUserData = nullptr;
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io.SetPlatformImeDataFn = ImGui_ImplSDL3_SetPlatformImeData;
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// Load mouse cursors
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bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
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@@ -370,11 +390,11 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
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main_viewport->PlatformHandle = (void*)window;
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main_viewport->PlatformHandleRaw = nullptr;
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SDL_SysWMinfo info;
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if (SDL_GetWindowWMInfo(window, &info, SDL_SYSWM_CURRENT_VERSION))
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if (SDL_GetWindowWMInfo(window, &info, SDL_SYSWM_CURRENT_VERSION) == 0)
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{
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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#if defined(SDL_ENABLE_SYSWM_WINDOWS)
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main_viewport->PlatformHandleRaw = (void*)info.info.win.window;
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#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA)
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#elif defined(__APPLE__) && defined(SDL_ENABLE_SYSWM_COCOA)
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main_viewport->PlatformHandleRaw = (void*)info.info.cocoa.window;
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#endif
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}
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