diff --git a/imgui.cpp b/imgui.cpp index 799836955..d45bc03fb 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3972,6 +3972,9 @@ void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFl return; if (id == g.LastItemData.ID && (g.LastItemData.ItemFlags & ImGuiItemFlags_NoNav)) return; + + // We don't early out on 'window->Flags & ImGuiWindowFlags_NoNavInputs' because it would be inconsistent with + // other code directly checking NavCursorVisible. Instead we aim for NavCursorVisible to always be false. ImGuiWindow* window = g.CurrentWindow; if (window->DC.NavHideHighlightOneFrame) return; @@ -12953,7 +12956,9 @@ void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWind void ImGui::SetNavCursorVisible(bool visible) { ImGuiContext& g = *GImGui; - if (g.IO.ConfigNavCursorVisibleAlways) + if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + visible = false; + else if (g.IO.ConfigNavCursorVisibleAlways) visible = true; g.NavCursorVisible = visible; } @@ -12962,7 +12967,9 @@ void ImGui::SetNavCursorVisible(bool visible) void ImGui::SetNavCursorVisibleAfterMove() { ImGuiContext& g = *GImGui; - if (g.IO.ConfigNavCursorVisibleAuto) + if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + g.NavCursorVisible = false; + else if (g.IO.ConfigNavCursorVisibleAuto) g.NavCursorVisible = true; g.NavHighlightItemUnderNav = g.NavMousePosDirty = true; } @@ -13906,7 +13913,7 @@ void ImGui::NavUpdateCreateMoveRequest() IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from move, window \"%s\", layer=%d\n", window ? window->Name : "", g.NavLayer); g.NavInitRequest = g.NavInitRequestFromMove = true; g.NavInitResult.ID = 0; - if (g.IO.ConfigNavCursorVisibleAuto) + if (g.IO.ConfigNavCursorVisibleAuto) // NO check for _NoNavInputs here as we assume MoveRequests cannot be created. g.NavCursorVisible = true; }