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	Renamed IsItemHoveredRect() to IsItemRectHovered(). Renamed IsMouseHoveringWindow() to IsWindowRectHovered() - follow up to previous commit 6be7d4904e  merged from Nav.
				
					
				
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		@@ -24,7 +24,7 @@
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//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
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//#define IMGUI_DISABLE_TEST_WINDOWS
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//---- Don't define obsolete functions names
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//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
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								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
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								imgui.cpp
									
									
									
									
									
								
							@@ -204,8 +204,9 @@
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 Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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 Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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 - 2017/08/22 (1.51) - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
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                     - renamed IsMouseHoveringWindow() to IsWindowHoveredRect() for consistency. Kept inline redirection function (will obsolete).
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 - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete).
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                     - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
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                     - renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete).
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 - 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency.
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 - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix.
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 - 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame.
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@@ -3110,7 +3111,7 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
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    return rect_for_touch.Contains(g.IO.MousePos);
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}
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bool ImGui::IsWindowHoveredRect()
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bool ImGui::IsWindowRectHovered()
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{
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    ImGuiContext& g = *GImGui;
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    return g.HoveredWindow == g.CurrentWindow;
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@@ -3280,7 +3281,7 @@ bool ImGui::IsItemHovered()
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    return window->DC.LastItemHoveredAndUsable;
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}
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bool ImGui::IsItemHoveredRect()
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bool ImGui::IsItemRectHovered()
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{
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    ImGuiWindow* window = GetCurrentWindowRead();
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    return window->DC.LastItemHoveredRect;
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@@ -3597,7 +3598,7 @@ void ImGui::EndPopup()
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// This is a helper to handle the most simple case of associating one named popup to one given widget.
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// 1. If you have many possible popups (for different "instances" of a same widget, or for wholly different widgets), you may be better off handling
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//    this yourself so you can store data relative to the widget that opened the popup instead of choosing different popup identifiers.
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// 2. If you want right-clicking on the same item to reopen the popup at new location, use the same code replacing IsItemHovered() with IsItemHoveredRect()
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// 2. If you want right-clicking on the same item to reopen the popup at new location, use the same code replacing IsItemHovered() with IsItemRectHovered()
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//    and passing true to the OpenPopupEx().
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//    Because: hovering an item in a window below the popup won't normally trigger is hovering behavior/coloring. The pattern of ignoring the fact that
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//    the item can be interacted with (because it is blocked by the active popup) may useful in some situation when e.g. large canvas as one item, content of menu
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								imgui.h
									
									
									
									
									
								
							
							
						
						
									
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								imgui.h
									
									
									
									
									
								
							@@ -409,7 +409,7 @@ namespace ImGui
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    // Utilities
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    IMGUI_API bool          IsItemHovered();                                                    // was the last item hovered by mouse?
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    IMGUI_API bool          IsItemHoveredRect();                                                // was the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
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    IMGUI_API bool          IsItemRectHovered();                                                // was the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
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    IMGUI_API bool          IsItemActive();                                                     // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
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    IMGUI_API bool          IsItemClicked(int mouse_button = 0);                                // was the last item clicked? (e.g. button/node just clicked on)
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    IMGUI_API bool          IsItemVisible();                                                    // was the last item visible? (aka not out of sight due to clipping/scrolling.)
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@@ -421,7 +421,7 @@ namespace ImGui
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    IMGUI_API void          SetItemAllowOverlap();                                              // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
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    IMGUI_API bool          IsWindowFocused();                                                  // is current window focused
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    IMGUI_API bool          IsWindowHovered();                                                  // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
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    IMGUI_API bool          IsWindowHoveredRect();                                              // is current window hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
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    IMGUI_API bool          IsWindowRectHovered();                                              // is current window rectnagle hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
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    IMGUI_API bool          IsRootWindowFocused();                                              // is current root window focused (root = top-most parent of a child, otherwise self)
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    IMGUI_API bool          IsRootWindowOrAnyChildFocused();                                    // is current root window or any of its child (including current window) focused
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    IMGUI_API bool          IsRootWindowOrAnyChildHovered();                                    // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)
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@@ -479,9 +479,10 @@ namespace ImGui
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    // Obsolete functions (Will be removed! Also see 'API BREAKING CHANGES' section in imgui.cpp)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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    static inline bool      IsItemHoveredRect() { return IsItemRectHovered(); }                // OBSOLETE 1.51+
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    static inline bool      IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // OBSOLETE 1.51+. This was partly broken. You probably wanted to use ImGui::GetIO().WantCaptureMouse instead.
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    static inline bool      IsMouseHoveringAnyWindow() { return IsAnyWindowHovered(); }        // OBSOLETE 1.51+
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    static inline bool      IsMouseHoveringWindow() { return IsWindowHoveredRect(); }          // OBSOLETE 1.51+
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    static inline bool      IsMouseHoveringWindow() { return IsWindowRectHovered(); }          // OBSOLETE 1.51+
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    static inline bool      CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
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    static inline ImFont*   GetWindowFont() { return GetFont(); }                              // OBSOLETE 1.48+
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    static inline float     GetWindowFontSize() { return GetFontSize(); }                      // OBSOLETE 1.48+
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