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Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615)
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@@ -15,6 +15,7 @@
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// Data
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static LPDIRECT3D9 g_pD3D = nullptr;
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static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
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static bool g_DeviceLost = false;
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static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
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static D3DPRESENT_PARAMETERS g_d3dpp = {};
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@@ -98,6 +99,20 @@ int main(int, char**)
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if (done)
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break;
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// Handle lost D3D9 device
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if (g_DeviceLost)
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{
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HRESULT hr = g_pd3dDevice->TestCooperativeLevel();
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if (hr == D3DERR_DEVICELOST)
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{
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::Sleep(10);
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continue;
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}
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if (hr == D3DERR_DEVICENOTRESET)
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ResetDevice();
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g_DeviceLost = false;
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}
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// Handle window resize (we don't resize directly in the WM_SIZE handler)
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if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
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{
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@@ -163,12 +178,11 @@ int main(int, char**)
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g_pd3dDevice->EndScene();
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}
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HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
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// Handle loss of D3D9 device
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if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
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ResetDevice();
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if (result == D3DERR_DEVICELOST)
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g_DeviceLost = true;
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}
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// Cleanup
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ImGui_ImplDX9_Shutdown();
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ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext();
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