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InputText: Fixed selection rectangle appearing one frame late when selecting all.
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@@ -4118,7 +4118,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Lock the decision of whether we are going to take the path displaying the cursor or selection
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const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active);
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bool render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
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bool render_selection = state && (state->HasSelection() || select_all) && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
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bool value_changed = false;
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bool enter_pressed = false;
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