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	Docking: Fixed an issue where removing the last window from a dockspace node that is not a central node without remove the node. (#2414, #2109)
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		@@ -11432,7 +11432,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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        }
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    }
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    if (node->Windows.Size == 0 && !node->IsCentralNode && window->DockId != node->ID)
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    if (node->Windows.Size == 0 && !node->IsCentralNode && !node->IsDockSpace() && window->DockId != node->ID)
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    {
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        // Automatic dock node delete themselves if they are not holding at least one tab
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        DockContextRemoveNode(&g, node, true);
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@@ -11631,7 +11631,7 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
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static void ImGui::DockNodeUpdateVisibleFlag(ImGuiDockNode* node)
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{
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    // Update visibility flag
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    bool is_visible = (node->ParentNode == 0) ? node->IsDockSpace() : node->IsCentralNode;
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    bool is_visible = (node->ParentNode == NULL) ? node->IsDockSpace() : node->IsCentralNode;
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    is_visible |= (node->Windows.Size > 0);
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    is_visible |= (node->ChildNodes[0] && node->ChildNodes[0]->IsVisible);
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    is_visible |= (node->ChildNodes[1] && node->ChildNodes[1]->IsVisible);
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@@ -1670,7 +1670,7 @@ namespace ImGui
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    IMGUI_API void          DockBuilderDockWindow(const char* window_name, ImGuiID node_id);
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    IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id);                    // Warning: DO NOT HOLD ON ImGuiDockNode* pointer, will be invalided by any split/merge/remove operation.
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    inline ImGuiDockNode*   DockBuilderGetCentralNode(ImGuiID node_id)              { ImGuiDockNode* node = DockBuilderGetNode(node_id); if (!node) return NULL; return DockNodeGetRootNode(node)->CentralNode; }
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    IMGUI_API ImGuiID       DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags = 0);
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    IMGUI_API ImGuiID       DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags = 0);  // Use (flags == ImGuiDockNodeFlags_Dockspace) to create a dockspace, otherwise it'll create a floating node.
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    IMGUI_API void          DockBuilderRemoveNode(ImGuiID node_id);                 // Remove node and all its child, undock all windows
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    IMGUI_API void          DockBuilderRemoveNodeDockedWindows(ImGuiID node_id, bool clear_persistent_docking_references = true);
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    IMGUI_API void          DockBuilderRemoveNodeChildNodes(ImGuiID node_id);       // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
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