Viewports: Internal: rename LastFrontMostStampCount -> LastFocusedStampCount. Rename ImGuiViewportFlags_Minimized -> ImGuiViewportFlags_IsMinimized

Effectively it is currently the later, but see comment "Even without focus, we assume the window becomes front-most." in UpdatePlatformWindows().
+ Moved Window field at top since it is most useful.
This commit is contained in:
ocornut
2023-04-06 14:31:27 +02:00
parent dcb6335bfe
commit ed72fcd12a
3 changed files with 42 additions and 37 deletions

View File

@@ -4956,7 +4956,7 @@ static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector<ImDrawList*
// FIXME: Note that we however do NOT attempt to report "zero drawlist / vertices" into the ImDrawData structure.
// This is because the work has been done already, and its wasted! We should fix that and add optimizations for
// it earlier in the pipeline, rather than pretend to hide the data at the end of the pipeline.
const bool is_minimized = (viewport->Flags & ImGuiViewportFlags_Minimized) != 0;
const bool is_minimized = (viewport->Flags & ImGuiViewportFlags_IsMinimized) != 0;
ImGuiIO& io = ImGui::GetIO();
ImDrawData* draw_data = &viewport->DrawDataP;
@@ -6840,7 +6840,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->Pos = FindBestWindowPosForPopup(window);
// Late create viewport if we don't fit within our current host viewport.
if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_Minimized))
if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_IsMinimized))
if (!window->Viewport->GetMainRect().Contains(window->Rect()))
{
// This is based on the assumption that the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport)
@@ -13776,7 +13776,7 @@ static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
return false;
if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) == 0)
return false;
if ((viewport->Flags & ImGuiViewportFlags_Minimized) != 0)
if ((viewport->Flags & ImGuiViewportFlags_IsMinimized) != 0)
return false;
if (!viewport->GetMainRect().Contains(window->Rect()))
return false;
@@ -13859,8 +13859,8 @@ ImGuiViewportP* ImGui::FindHoveredViewportFromPlatformWindowStack(const ImVec2&
for (int n = 0; n < g.Viewports.Size; n++)
{
ImGuiViewportP* viewport = g.Viewports[n];
if (!(viewport->Flags & (ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_Minimized)) && viewport->GetMainRect().Contains(mouse_platform_pos))
if (best_candidate == NULL || best_candidate->LastFrontMostStampCount < viewport->LastFrontMostStampCount)
if (!(viewport->Flags & (ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_IsMinimized)) && viewport->GetMainRect().Contains(mouse_platform_pos))
if (best_candidate == NULL || best_candidate->LastFocusedStampCount < viewport->LastFocusedStampCount)
best_candidate = viewport;
}
return best_candidate;
@@ -13885,9 +13885,9 @@ static void ImGui::UpdateViewportsNewFrame()
{
bool minimized = g.PlatformIO.Platform_GetWindowMinimized(viewport);
if (minimized)
viewport->Flags |= ImGuiViewportFlags_Minimized;
viewport->Flags |= ImGuiViewportFlags_IsMinimized;
else
viewport->Flags &= ~ImGuiViewportFlags_Minimized;
viewport->Flags &= ~ImGuiViewportFlags_IsMinimized;
}
}
}
@@ -13899,7 +13899,7 @@ static void ImGui::UpdateViewportsNewFrame()
IM_ASSERT(main_viewport->Window == NULL);
ImVec2 main_viewport_pos = viewports_enabled ? g.PlatformIO.Platform_GetWindowPos(main_viewport) : ImVec2(0.0f, 0.0f);
ImVec2 main_viewport_size = g.IO.DisplaySize;
if (viewports_enabled && (main_viewport->Flags & ImGuiViewportFlags_Minimized))
if (viewports_enabled && (main_viewport->Flags & ImGuiViewportFlags_IsMinimized))
{
main_viewport_pos = main_viewport->Pos; // Preserve last pos/size when minimized (FIXME: We don't do the same for Size outside of the viewport path)
main_viewport_size = main_viewport->Size;
@@ -13927,7 +13927,7 @@ static void ImGui::UpdateViewportsNewFrame()
{
// Update Position and Size (from Platform Window to ImGui) if requested.
// We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
if (!(viewport->Flags & ImGuiViewportFlags_Minimized) && platform_funcs_available)
if (!(viewport->Flags & ImGuiViewportFlags_IsMinimized) && platform_funcs_available)
{
// Viewport->WorkPos and WorkSize will be updated below
if (viewport->PlatformRequestMove)
@@ -14088,7 +14088,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
viewport->Pos = pos;
if (!viewport->PlatformRequestResize || viewport->ID == IMGUI_VIEWPORT_DEFAULT_ID)
viewport->Size = size;
viewport->Flags = flags | (viewport->Flags & ImGuiViewportFlags_Minimized); // Preserve existing flags
viewport->Flags = flags | (viewport->Flags & ImGuiViewportFlags_IsMinimized); // Preserve existing flags
}
else
{
@@ -14465,9 +14465,9 @@ void ImGui::UpdatePlatformWindows()
// Even without focus, we assume the window becomes front-most.
// This is useful for our platform z-order heuristic when io.MouseHoveredViewport is not available.
if (viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount)
viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount;
}
if (viewport->LastFocusedStampCount != g.ViewportFocusedStampCount)
viewport->LastFocusedStampCount = ++g.ViewportFocusedStampCount;
}
// Clear request flags
viewport->ClearRequestFlags();
@@ -14487,14 +14487,17 @@ void ImGui::UpdatePlatformWindows()
focused_viewport = viewport;
}
// Store a tag so we can infer z-order easily from all our windows
// We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag
// will keep the front most stamp instead of losing it back to their parent viewport.
// Focused viewport has changed?
if (focused_viewport && g.PlatformLastFocusedViewportId != focused_viewport->ID)
{
if (focused_viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount)
focused_viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount;
// Store a tag so we can infer z-order easily from all our windows
// We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag
// will keep the front most stamp instead of losing it back to their parent viewport.
if (focused_viewport->LastFocusedStampCount != g.ViewportFocusedStampCount)
focused_viewport->LastFocusedStampCount = ++g.ViewportFocusedStampCount;
g.PlatformLastFocusedViewportId = focused_viewport->ID;
// Focus associated dear imgui window (#6299)
if (focused_viewport->Window != NULL)
FocusWindow(NavRestoreLastChildNavWindow(focused_viewport->Window));
else
@@ -14522,7 +14525,7 @@ void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* render
for (int i = 1; i < platform_io.Viewports.Size; i++)
{
ImGuiViewport* viewport = platform_io.Viewports[i];
if (viewport->Flags & ImGuiViewportFlags_Minimized)
if (viewport->Flags & ImGuiViewportFlags_IsMinimized)
continue;
if (platform_io.Platform_RenderWindow) platform_io.Platform_RenderWindow(viewport, platform_render_arg);
if (platform_io.Renderer_RenderWindow) platform_io.Renderer_RenderWindow(viewport, renderer_render_arg);
@@ -14530,7 +14533,7 @@ void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* render
for (int i = 1; i < platform_io.Viewports.Size; i++)
{
ImGuiViewport* viewport = platform_io.Viewports[i];
if (viewport->Flags & ImGuiViewportFlags_Minimized)
if (viewport->Flags & ImGuiViewportFlags_IsMinimized)
continue;
if (platform_io.Platform_SwapBuffers) platform_io.Platform_SwapBuffers(viewport, platform_render_arg);
if (platform_io.Renderer_SwapBuffers) platform_io.Renderer_SwapBuffers(viewport, renderer_render_arg);
@@ -18736,7 +18739,7 @@ void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP*
ImVec2 scale = bb.GetSize() / viewport->Size;
ImVec2 off = bb.Min - viewport->Pos * scale;
float alpha_mul = (viewport->Flags & ImGuiViewportFlags_Minimized) ? 0.30f : 1.00f;
float alpha_mul = (viewport->Flags & ImGuiViewportFlags_IsMinimized) ? 0.30f : 1.00f;
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f));
for (int i = 0; i != g.Windows.Size; i++)
{
@@ -18782,11 +18785,11 @@ static void RenderViewportsThumbnails()
ImGui::Dummy(bb_full.GetSize() * SCALE);
}
static int IMGUI_CDECL ViewportComparerByFrontMostStampCount(const void* lhs, const void* rhs)
static int IMGUI_CDECL ViewportComparerByLastFocusedStampCount(const void* lhs, const void* rhs)
{
const ImGuiViewportP* a = *(const ImGuiViewportP* const*)lhs;
const ImGuiViewportP* b = *(const ImGuiViewportP* const*)rhs;
return b->LastFrontMostStampCount - a->LastFrontMostStampCount;
return b->LastFocusedStampCount - a->LastFocusedStampCount;
}
// Draw an arbitrary US keyboard layout to visualize translated keys
@@ -19159,10 +19162,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
viewports.resize(g.Viewports.Size);
memcpy(viewports.Data, g.Viewports.Data, g.Viewports.size_in_bytes());
if (viewports.Size > 1)
ImQsort(viewports.Data, viewports.Size, sizeof(ImGuiViewport*), ViewportComparerByFrontMostStampCount);
ImQsort(viewports.Data, viewports.Size, sizeof(ImGuiViewport*), ViewportComparerByLastFocusedStampCount);
for (ImGuiViewportP* viewport : viewports)
BulletText("Viewport #%d, ID: 0x%08X, FrontMostStampCount = %08d, PlatformFocused = %s, Window: \"%s\"",
viewport->Idx, viewport->ID, viewport->LastFrontMostStampCount,
BulletText("Viewport #%d, ID: 0x%08X, LastFocused = %08d, PlatformFocused = %s, Window: \"%s\"",
viewport->Idx, viewport->ID, viewport->LastFocusedStampCount,
(g.PlatformIO.Platform_GetWindowFocus && viewport->PlatformWindowCreated) ? (g.PlatformIO.Platform_GetWindowFocus(viewport) ? "1" : "0") : "N/A",
viewport->Window ? viewport->Window->Name : "N/A");
TreePop();
@@ -19923,7 +19926,7 @@ void ImGui::DebugNodeViewport(ImGuiViewportP* viewport)
(flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",
(flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "",
(flags & ImGuiViewportFlags_TopMost) ? " TopMost" : "",
(flags & ImGuiViewportFlags_Minimized) ? " Minimized" : "",
(flags & ImGuiViewportFlags_IsMinimized) ? " IsMinimized" : "",
(flags & ImGuiViewportFlags_NoAutoMerge) ? " NoAutoMerge" : "",
(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "");
for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++)