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https://github.com/ocornut/imgui.git
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Viewports: Internal: rename LastFrontMostStampCount -> LastFocusedStampCount. Rename ImGuiViewportFlags_Minimized -> ImGuiViewportFlags_IsMinimized
Effectively it is currently the later, but see comment "Even without focus, we assume the window becomes front-most." in UpdatePlatformWindows(). + Moved Window field at top since it is most useful.
This commit is contained in:
57
imgui.cpp
57
imgui.cpp
@@ -4956,7 +4956,7 @@ static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector<ImDrawList*
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// FIXME: Note that we however do NOT attempt to report "zero drawlist / vertices" into the ImDrawData structure.
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// This is because the work has been done already, and its wasted! We should fix that and add optimizations for
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// it earlier in the pipeline, rather than pretend to hide the data at the end of the pipeline.
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const bool is_minimized = (viewport->Flags & ImGuiViewportFlags_Minimized) != 0;
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const bool is_minimized = (viewport->Flags & ImGuiViewportFlags_IsMinimized) != 0;
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ImGuiIO& io = ImGui::GetIO();
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ImDrawData* draw_data = &viewport->DrawDataP;
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@@ -6840,7 +6840,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->Pos = FindBestWindowPosForPopup(window);
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// Late create viewport if we don't fit within our current host viewport.
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if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_Minimized))
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if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_IsMinimized))
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if (!window->Viewport->GetMainRect().Contains(window->Rect()))
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{
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// This is based on the assumption that the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport)
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@@ -13776,7 +13776,7 @@ static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
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return false;
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if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) == 0)
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return false;
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if ((viewport->Flags & ImGuiViewportFlags_Minimized) != 0)
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if ((viewport->Flags & ImGuiViewportFlags_IsMinimized) != 0)
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return false;
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if (!viewport->GetMainRect().Contains(window->Rect()))
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return false;
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@@ -13859,8 +13859,8 @@ ImGuiViewportP* ImGui::FindHoveredViewportFromPlatformWindowStack(const ImVec2&
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for (int n = 0; n < g.Viewports.Size; n++)
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{
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ImGuiViewportP* viewport = g.Viewports[n];
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if (!(viewport->Flags & (ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_Minimized)) && viewport->GetMainRect().Contains(mouse_platform_pos))
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if (best_candidate == NULL || best_candidate->LastFrontMostStampCount < viewport->LastFrontMostStampCount)
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if (!(viewport->Flags & (ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_IsMinimized)) && viewport->GetMainRect().Contains(mouse_platform_pos))
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if (best_candidate == NULL || best_candidate->LastFocusedStampCount < viewport->LastFocusedStampCount)
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best_candidate = viewport;
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}
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return best_candidate;
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@@ -13885,9 +13885,9 @@ static void ImGui::UpdateViewportsNewFrame()
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{
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bool minimized = g.PlatformIO.Platform_GetWindowMinimized(viewport);
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if (minimized)
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viewport->Flags |= ImGuiViewportFlags_Minimized;
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viewport->Flags |= ImGuiViewportFlags_IsMinimized;
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else
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viewport->Flags &= ~ImGuiViewportFlags_Minimized;
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viewport->Flags &= ~ImGuiViewportFlags_IsMinimized;
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}
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}
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}
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@@ -13899,7 +13899,7 @@ static void ImGui::UpdateViewportsNewFrame()
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IM_ASSERT(main_viewport->Window == NULL);
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ImVec2 main_viewport_pos = viewports_enabled ? g.PlatformIO.Platform_GetWindowPos(main_viewport) : ImVec2(0.0f, 0.0f);
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ImVec2 main_viewport_size = g.IO.DisplaySize;
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if (viewports_enabled && (main_viewport->Flags & ImGuiViewportFlags_Minimized))
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if (viewports_enabled && (main_viewport->Flags & ImGuiViewportFlags_IsMinimized))
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{
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main_viewport_pos = main_viewport->Pos; // Preserve last pos/size when minimized (FIXME: We don't do the same for Size outside of the viewport path)
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main_viewport_size = main_viewport->Size;
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@@ -13927,7 +13927,7 @@ static void ImGui::UpdateViewportsNewFrame()
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{
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// Update Position and Size (from Platform Window to ImGui) if requested.
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// We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
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if (!(viewport->Flags & ImGuiViewportFlags_Minimized) && platform_funcs_available)
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if (!(viewport->Flags & ImGuiViewportFlags_IsMinimized) && platform_funcs_available)
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{
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// Viewport->WorkPos and WorkSize will be updated below
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if (viewport->PlatformRequestMove)
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@@ -14088,7 +14088,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
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viewport->Pos = pos;
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if (!viewport->PlatformRequestResize || viewport->ID == IMGUI_VIEWPORT_DEFAULT_ID)
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viewport->Size = size;
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viewport->Flags = flags | (viewport->Flags & ImGuiViewportFlags_Minimized); // Preserve existing flags
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viewport->Flags = flags | (viewport->Flags & ImGuiViewportFlags_IsMinimized); // Preserve existing flags
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}
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else
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{
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@@ -14465,9 +14465,9 @@ void ImGui::UpdatePlatformWindows()
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// Even without focus, we assume the window becomes front-most.
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// This is useful for our platform z-order heuristic when io.MouseHoveredViewport is not available.
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if (viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount)
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viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount;
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}
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if (viewport->LastFocusedStampCount != g.ViewportFocusedStampCount)
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viewport->LastFocusedStampCount = ++g.ViewportFocusedStampCount;
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}
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// Clear request flags
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viewport->ClearRequestFlags();
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@@ -14487,14 +14487,17 @@ void ImGui::UpdatePlatformWindows()
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focused_viewport = viewport;
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}
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// Store a tag so we can infer z-order easily from all our windows
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// We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag
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// will keep the front most stamp instead of losing it back to their parent viewport.
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// Focused viewport has changed?
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if (focused_viewport && g.PlatformLastFocusedViewportId != focused_viewport->ID)
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{
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if (focused_viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount)
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focused_viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount;
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// Store a tag so we can infer z-order easily from all our windows
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// We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag
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// will keep the front most stamp instead of losing it back to their parent viewport.
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if (focused_viewport->LastFocusedStampCount != g.ViewportFocusedStampCount)
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focused_viewport->LastFocusedStampCount = ++g.ViewportFocusedStampCount;
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g.PlatformLastFocusedViewportId = focused_viewport->ID;
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// Focus associated dear imgui window (#6299)
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if (focused_viewport->Window != NULL)
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FocusWindow(NavRestoreLastChildNavWindow(focused_viewport->Window));
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else
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@@ -14522,7 +14525,7 @@ void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* render
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for (int i = 1; i < platform_io.Viewports.Size; i++)
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{
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ImGuiViewport* viewport = platform_io.Viewports[i];
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if (viewport->Flags & ImGuiViewportFlags_Minimized)
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if (viewport->Flags & ImGuiViewportFlags_IsMinimized)
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continue;
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if (platform_io.Platform_RenderWindow) platform_io.Platform_RenderWindow(viewport, platform_render_arg);
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if (platform_io.Renderer_RenderWindow) platform_io.Renderer_RenderWindow(viewport, renderer_render_arg);
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@@ -14530,7 +14533,7 @@ void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* render
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for (int i = 1; i < platform_io.Viewports.Size; i++)
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{
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ImGuiViewport* viewport = platform_io.Viewports[i];
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if (viewport->Flags & ImGuiViewportFlags_Minimized)
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if (viewport->Flags & ImGuiViewportFlags_IsMinimized)
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continue;
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if (platform_io.Platform_SwapBuffers) platform_io.Platform_SwapBuffers(viewport, platform_render_arg);
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if (platform_io.Renderer_SwapBuffers) platform_io.Renderer_SwapBuffers(viewport, renderer_render_arg);
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@@ -18736,7 +18739,7 @@ void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP*
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ImVec2 scale = bb.GetSize() / viewport->Size;
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ImVec2 off = bb.Min - viewport->Pos * scale;
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float alpha_mul = (viewport->Flags & ImGuiViewportFlags_Minimized) ? 0.30f : 1.00f;
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float alpha_mul = (viewport->Flags & ImGuiViewportFlags_IsMinimized) ? 0.30f : 1.00f;
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window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f));
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for (int i = 0; i != g.Windows.Size; i++)
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{
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@@ -18782,11 +18785,11 @@ static void RenderViewportsThumbnails()
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ImGui::Dummy(bb_full.GetSize() * SCALE);
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}
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static int IMGUI_CDECL ViewportComparerByFrontMostStampCount(const void* lhs, const void* rhs)
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static int IMGUI_CDECL ViewportComparerByLastFocusedStampCount(const void* lhs, const void* rhs)
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{
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const ImGuiViewportP* a = *(const ImGuiViewportP* const*)lhs;
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const ImGuiViewportP* b = *(const ImGuiViewportP* const*)rhs;
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return b->LastFrontMostStampCount - a->LastFrontMostStampCount;
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return b->LastFocusedStampCount - a->LastFocusedStampCount;
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}
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// Draw an arbitrary US keyboard layout to visualize translated keys
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@@ -19159,10 +19162,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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viewports.resize(g.Viewports.Size);
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memcpy(viewports.Data, g.Viewports.Data, g.Viewports.size_in_bytes());
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if (viewports.Size > 1)
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ImQsort(viewports.Data, viewports.Size, sizeof(ImGuiViewport*), ViewportComparerByFrontMostStampCount);
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ImQsort(viewports.Data, viewports.Size, sizeof(ImGuiViewport*), ViewportComparerByLastFocusedStampCount);
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for (ImGuiViewportP* viewport : viewports)
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BulletText("Viewport #%d, ID: 0x%08X, FrontMostStampCount = %08d, PlatformFocused = %s, Window: \"%s\"",
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viewport->Idx, viewport->ID, viewport->LastFrontMostStampCount,
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BulletText("Viewport #%d, ID: 0x%08X, LastFocused = %08d, PlatformFocused = %s, Window: \"%s\"",
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viewport->Idx, viewport->ID, viewport->LastFocusedStampCount,
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(g.PlatformIO.Platform_GetWindowFocus && viewport->PlatformWindowCreated) ? (g.PlatformIO.Platform_GetWindowFocus(viewport) ? "1" : "0") : "N/A",
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viewport->Window ? viewport->Window->Name : "N/A");
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TreePop();
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@@ -19923,7 +19926,7 @@ void ImGui::DebugNodeViewport(ImGuiViewportP* viewport)
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(flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",
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(flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "",
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(flags & ImGuiViewportFlags_TopMost) ? " TopMost" : "",
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(flags & ImGuiViewportFlags_Minimized) ? " Minimized" : "",
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(flags & ImGuiViewportFlags_IsMinimized) ? " IsMinimized" : "",
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(flags & ImGuiViewportFlags_NoAutoMerge) ? " NoAutoMerge" : "",
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(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "");
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for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++)
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