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Backends: Vulkan: revert using a struct for ImGui_ImplVulkan_CreatePipeline() for now. (#8110, #8111, #8053)
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@@ -906,21 +906,10 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
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}
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}
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struct ImGui_ImplVulkan_PipelineCreateInfo
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{
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VkDevice Device = VK_NULL_HANDLE;
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const VkAllocationCallbacks* Allocator = nullptr;
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VkPipelineCache PipelineCache = VK_NULL_HANDLE;
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VkRenderPass RenderPass = VK_NULL_HANDLE;
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uint32_t Subpass = 0;
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VkSampleCountFlagBits MSAASamples = {};
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const ImGui_ImplVulkan_PipelineRenderingCreateInfo* pRenderingInfo = nullptr;
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};
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static VkPipeline ImGui_ImplVulkan_CreatePipeline(ImGui_ImplVulkan_PipelineCreateInfo const& pci)
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static VkPipeline ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, uint32_t subpass, const ImGui_ImplVulkan_PipelineRenderingCreateInfo* pipeline_rendering_create_info)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_CreateShaderModules(pci.Device, pci.Allocator);
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ImGui_ImplVulkan_CreateShaderModules(device, allocator);
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VkPipelineShaderStageCreateInfo stage[2] = {};
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stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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@@ -975,7 +964,7 @@ static VkPipeline ImGui_ImplVulkan_CreatePipeline(ImGui_ImplVulkan_PipelineCreat
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VkPipelineMultisampleStateCreateInfo ms_info = {};
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ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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ms_info.rasterizationSamples = (pci.MSAASamples != 0) ? pci.MSAASamples : VK_SAMPLE_COUNT_1_BIT;
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ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
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VkPipelineColorBlendAttachmentState color_attachment[1] = {};
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color_attachment[0].blendEnable = VK_TRUE;
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@@ -1015,23 +1004,25 @@ static VkPipeline ImGui_ImplVulkan_CreatePipeline(ImGui_ImplVulkan_PipelineCreat
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info.pColorBlendState = &blend_info;
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info.pDynamicState = &dynamic_state;
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info.layout = bd->PipelineLayout;
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info.renderPass = pci.RenderPass;
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info.subpass = pci.Subpass;
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info.renderPass = renderPass;
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info.subpass = subpass;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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if (bd->VulkanInitInfo.UseDynamicRendering)
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{
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IM_ASSERT(pci.pRenderingInfo && "PipelineRenderingCreateInfo must not be nullptr when using dynamic rendering");
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IM_ASSERT(pci.pRenderingInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo::sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
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IM_ASSERT(pci.pRenderingInfo->pNext == nullptr && "PipelineRenderingCreateInfo::pNext must be nullptr");
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info.pNext = pci.pRenderingInfo;
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IM_ASSERT(pipeline_rendering_create_info && "PipelineRenderingCreateInfo must not be nullptr when using dynamic rendering");
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IM_ASSERT(pipeline_rendering_create_info->sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo::sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
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IM_ASSERT(pipeline_rendering_create_info->pNext == nullptr && "PipelineRenderingCreateInfo::pNext must be nullptr");
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info.pNext = pipeline_rendering_create_info;
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info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
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}
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#else
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IM_ASSERT(pipeline_rendering_create_info == nullptr);
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#endif
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VkPipeline res;
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VkResult err = vkCreateGraphicsPipelines(pci.Device, pci.PipelineCache, 1, &info, pci.Allocator, &res);
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VkPipeline pipeline;
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VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, &pipeline);
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check_vk_result(err);
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return res;
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return pipeline;
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}
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bool ImGui_ImplVulkan_CreateDeviceObjects()
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@@ -1170,25 +1161,17 @@ void ImGui_ImplVulkan_ReCreateMainPipeline(ImGui_ImplVulkan_MainPipelineCreateIn
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v->MSAASamples = info.MSAASamples;
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v->Subpass = info.Subpass;
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ImGui_ImplVulkan_PipelineRenderingCreateInfo * pipeline_rendering_create_info = nullptr;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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if (info.pDynamicRendering)
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{
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v->PipelineRenderingCreateInfo = *info.pDynamicRendering;
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pipeline_rendering_create_info = &v->PipelineRenderingCreateInfo;
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}
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#else
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IM_ASSERT(info.pDynamicRendering == nullptr);
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#endif
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ImGui_ImplVulkan_PipelineCreateInfo pci;
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pci.Device = v->Device;
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pci.Allocator = v->Allocator;
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pci.PipelineCache = v->PipelineCache;
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pci.RenderPass = v->RenderPass;
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pci.Subpass = v->Subpass;
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pci.MSAASamples = v->MSAASamples;
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pci.pRenderingInfo = info.pDynamicRendering;
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bd->Pipeline = ImGui_ImplVulkan_CreatePipeline(pci);
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bd->Pipeline = ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, v->Subpass, pipeline_rendering_create_info);
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}
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void ImGui_ImplVulkan_DestroyDeviceObjects()
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