mirror of
				https://github.com/ocornut/imgui.git
				synced 2025-11-04 09:44:29 +00:00 
			
		
		
		
	TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
Cherry-picked from docking's 64b1e44
			
			
This commit is contained in:
		@@ -122,6 +122,8 @@ Other changes:
 | 
			
		||||
- Windows: Layout of Close/Collapse buttons uses style.ItemInnerSpacing.x between items,
 | 
			
		||||
  stopped incorrectly using FramePadding in a way where hit-boxes could overlap when
 | 
			
		||||
  setting large values. (#6749)
 | 
			
		||||
- TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize.
 | 
			
		||||
  Tweaked rendering of that separator to allow thicker values. (#6820, #4859, #5022, #5239)
 | 
			
		||||
- InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal
 | 
			
		||||
  point character when using Decimal/Scientific character filter. (#6719, #2278) [@adamsepp]
 | 
			
		||||
- ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
 | 
			
		||||
 
 | 
			
		||||
@@ -1185,6 +1185,7 @@ ImGuiStyle::ImGuiStyle()
 | 
			
		||||
    TabRounding             = 4.0f;             // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
 | 
			
		||||
    TabBorderSize           = 0.0f;             // Thickness of border around tabs.
 | 
			
		||||
    TabMinWidthForCloseButton = 0.0f;           // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
 | 
			
		||||
    TabBarBorderSize        = 1.0f;             // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
 | 
			
		||||
    ColorButtonPosition     = ImGuiDir_Right;   // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
 | 
			
		||||
    ButtonTextAlign         = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
 | 
			
		||||
    SelectableTextAlign     = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
 | 
			
		||||
@@ -3140,6 +3141,7 @@ static const ImGuiDataVarInfo GStyleVarInfo[] =
 | 
			
		||||
    { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) },         // ImGuiStyleVar_GrabMinSize
 | 
			
		||||
    { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) },        // ImGuiStyleVar_GrabRounding
 | 
			
		||||
    { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) },         // ImGuiStyleVar_TabRounding
 | 
			
		||||
    { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabBarBorderSize) },    // ImGuiStyleVar_TabBarBorderSize
 | 
			
		||||
    { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) },     // ImGuiStyleVar_ButtonTextAlign
 | 
			
		||||
    { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
 | 
			
		||||
    { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, SeparatorTextBorderSize) },// ImGuiStyleVar_SeparatorTextBorderSize
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								imgui.h
									
									
									
									
									
								
							@@ -1645,6 +1645,7 @@ enum ImGuiStyleVar_
 | 
			
		||||
    ImGuiStyleVar_GrabMinSize,         // float     GrabMinSize
 | 
			
		||||
    ImGuiStyleVar_GrabRounding,        // float     GrabRounding
 | 
			
		||||
    ImGuiStyleVar_TabRounding,         // float     TabRounding
 | 
			
		||||
    ImGuiStyleVar_TabBarBorderSize,    // float     TabBarBorderSize
 | 
			
		||||
    ImGuiStyleVar_ButtonTextAlign,     // ImVec2    ButtonTextAlign
 | 
			
		||||
    ImGuiStyleVar_SelectableTextAlign, // ImVec2    SelectableTextAlign
 | 
			
		||||
    ImGuiStyleVar_SeparatorTextBorderSize,// float  SeparatorTextBorderSize
 | 
			
		||||
@@ -1912,6 +1913,7 @@ struct ImGuiStyle
 | 
			
		||||
    float       TabRounding;                // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
 | 
			
		||||
    float       TabBorderSize;              // Thickness of border around tabs.
 | 
			
		||||
    float       TabMinWidthForCloseButton;  // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
 | 
			
		||||
    float       TabBarBorderSize;           // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
 | 
			
		||||
    ImGuiDir    ColorButtonPosition;        // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
 | 
			
		||||
    ImVec2      ButtonTextAlign;            // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
 | 
			
		||||
    ImVec2      SelectableTextAlign;        // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
 | 
			
		||||
 
 | 
			
		||||
@@ -6369,6 +6369,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
 | 
			
		||||
            ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
 | 
			
		||||
            ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
 | 
			
		||||
            ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
 | 
			
		||||
            ImGui::SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f");
 | 
			
		||||
 | 
			
		||||
            ImGui::SeparatorText("Rounding");
 | 
			
		||||
            ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f");
 | 
			
		||||
 
 | 
			
		||||
@@ -2551,6 +2551,8 @@ struct IMGUI_API ImGuiTabBar
 | 
			
		||||
    float               ScrollingSpeed;
 | 
			
		||||
    float               ScrollingRectMinX;
 | 
			
		||||
    float               ScrollingRectMaxX;
 | 
			
		||||
    float               SeparatorMinX;
 | 
			
		||||
    float               SeparatorMaxX;
 | 
			
		||||
    ImGuiID             ReorderRequestTabId;
 | 
			
		||||
    ImS16               ReorderRequestOffset;
 | 
			
		||||
    ImS8                BeginCount;
 | 
			
		||||
 
 | 
			
		||||
@@ -7788,6 +7788,8 @@ bool    ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags)
 | 
			
		||||
    ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id);
 | 
			
		||||
    ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->WorkRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2);
 | 
			
		||||
    tab_bar->ID = id;
 | 
			
		||||
    tab_bar->SeparatorMinX = tab_bar->BarRect.Min.x - IM_FLOOR(window->WindowPadding.x * 0.5f);
 | 
			
		||||
    tab_bar->SeparatorMaxX = tab_bar->BarRect.Max.x + IM_FLOOR(window->WindowPadding.x * 0.5f);
 | 
			
		||||
    return BeginTabBarEx(tab_bar, tab_bar_bb, flags | ImGuiTabBarFlags_IsFocused);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -7798,6 +7800,7 @@ bool    ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
 | 
			
		||||
    if (window->SkipItems)
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    IM_ASSERT(tab_bar->ID != 0);
 | 
			
		||||
    if ((flags & ImGuiTabBarFlags_DockNode) == 0)
 | 
			
		||||
        PushOverrideID(tab_bar->ID);
 | 
			
		||||
 | 
			
		||||
@@ -7840,12 +7843,12 @@ bool    ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
 | 
			
		||||
    window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
 | 
			
		||||
 | 
			
		||||
    // Draw separator
 | 
			
		||||
    // (it would be misleading to draw this in EndTabBar() suggesting that it may be drawn over tabs, as tab bar are appendable)
 | 
			
		||||
    const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive);
 | 
			
		||||
    const float y = tab_bar->BarRect.Max.y - 1.0f;
 | 
			
		||||
    if (g.Style.TabBarBorderSize > 0.0f)
 | 
			
		||||
    {
 | 
			
		||||
        const float separator_min_x = tab_bar->BarRect.Min.x - IM_FLOOR(window->WindowPadding.x * 0.5f);
 | 
			
		||||
        const float separator_max_x = tab_bar->BarRect.Max.x + IM_FLOOR(window->WindowPadding.x * 0.5f);
 | 
			
		||||
        window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f);
 | 
			
		||||
        const float y = tab_bar->BarRect.Max.y;
 | 
			
		||||
        window->DrawList->AddRectFilled(ImVec2(tab_bar->SeparatorMinX, y - g.Style.TabBarBorderSize), ImVec2(tab_bar->SeparatorMaxX, y), col);
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
@@ -8787,7 +8790,7 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
 | 
			
		||||
    IM_ASSERT(width > 0.0f);
 | 
			
		||||
    const float rounding = ImMax(0.0f, ImMin((flags & ImGuiTabItemFlags_Button) ? g.Style.FrameRounding : g.Style.TabRounding, width * 0.5f - 1.0f));
 | 
			
		||||
    const float y1 = bb.Min.y + 1.0f;
 | 
			
		||||
    const float y2 = bb.Max.y - 1.0f;
 | 
			
		||||
    const float y2 = bb.Max.y - g.Style.TabBarBorderSize;
 | 
			
		||||
    draw_list->PathLineTo(ImVec2(bb.Min.x, y2));
 | 
			
		||||
    draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9);
 | 
			
		||||
    draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user