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	Examples: Moved GLFW/GL3W to a common libs/ folder
This commit is contained in:
		@@ -1,22 +0,0 @@
 | 
			
		||||
Copyright (c) 2002-2006 Marcus Geelnard
 | 
			
		||||
Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
 | 
			
		||||
 | 
			
		||||
This software is provided 'as-is', without any express or implied
 | 
			
		||||
warranty. In no event will the authors be held liable for any damages
 | 
			
		||||
arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
including commercial applications, and to alter it and redistribute it
 | 
			
		||||
freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
   claim that you wrote the original software. If you use this software
 | 
			
		||||
   in a product, an acknowledgment in the product documentation would
 | 
			
		||||
   be appreciated but is not required.
 | 
			
		||||
 | 
			
		||||
2. Altered source versions must be plainly marked as such, and must not
 | 
			
		||||
   be misrepresented as being the original software.
 | 
			
		||||
 | 
			
		||||
3. This notice may not be removed or altered from any source
 | 
			
		||||
   distribution.
 | 
			
		||||
 | 
			
		||||
										
											
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							@@ -1,356 +0,0 @@
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/*************************************************************************
 | 
			
		||||
 * GLFW 3.1 - www.glfw.org
 | 
			
		||||
 * A library for OpenGL, window and input
 | 
			
		||||
 *------------------------------------------------------------------------
 | 
			
		||||
 * Copyright (c) 2002-2006 Marcus Geelnard
 | 
			
		||||
 * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
 | 
			
		||||
 *
 | 
			
		||||
 * This software is provided 'as-is', without any express or implied
 | 
			
		||||
 * warranty. In no event will the authors be held liable for any damages
 | 
			
		||||
 * arising from the use of this software.
 | 
			
		||||
 *
 | 
			
		||||
 * Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
 * including commercial applications, and to alter it and redistribute it
 | 
			
		||||
 * freely, subject to the following restrictions:
 | 
			
		||||
 *
 | 
			
		||||
 * 1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
 *    claim that you wrote the original software. If you use this software
 | 
			
		||||
 *    in a product, an acknowledgment in the product documentation would
 | 
			
		||||
 *    be appreciated but is not required.
 | 
			
		||||
 *
 | 
			
		||||
 * 2. Altered source versions must be plainly marked as such, and must not
 | 
			
		||||
 *    be misrepresented as being the original software.
 | 
			
		||||
 *
 | 
			
		||||
 * 3. This notice may not be removed or altered from any source
 | 
			
		||||
 *    distribution.
 | 
			
		||||
 *
 | 
			
		||||
 *************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef _glfw3_native_h_
 | 
			
		||||
#define _glfw3_native_h_
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*************************************************************************
 | 
			
		||||
 * Doxygen documentation
 | 
			
		||||
 *************************************************************************/
 | 
			
		||||
 | 
			
		||||
/*! @defgroup native Native access
 | 
			
		||||
 *
 | 
			
		||||
 *  **By using the native access functions you assert that you know what you're
 | 
			
		||||
 *  doing and how to fix problems caused by using them.  If you don't, you
 | 
			
		||||
 *  shouldn't be using them.**
 | 
			
		||||
 *
 | 
			
		||||
 *  Before the inclusion of @ref glfw3native.h, you must define exactly one
 | 
			
		||||
 *  window system API macro and exactly one context creation API macro.  Failure
 | 
			
		||||
 *  to do this will cause a compile-time error.
 | 
			
		||||
 *
 | 
			
		||||
 *  The available window API macros are:
 | 
			
		||||
 *  * `GLFW_EXPOSE_NATIVE_WIN32`
 | 
			
		||||
 *  * `GLFW_EXPOSE_NATIVE_COCOA`
 | 
			
		||||
 *  * `GLFW_EXPOSE_NATIVE_X11`
 | 
			
		||||
 *
 | 
			
		||||
 *  The available context API macros are:
 | 
			
		||||
 *  * `GLFW_EXPOSE_NATIVE_WGL`
 | 
			
		||||
 *  * `GLFW_EXPOSE_NATIVE_NSGL`
 | 
			
		||||
 *  * `GLFW_EXPOSE_NATIVE_GLX`
 | 
			
		||||
 *  * `GLFW_EXPOSE_NATIVE_EGL`
 | 
			
		||||
 *
 | 
			
		||||
 *  These macros select which of the native access functions that are declared
 | 
			
		||||
 *  and which platform-specific headers to include.  It is then up your (by
 | 
			
		||||
 *  definition platform-specific) code to handle which of these should be
 | 
			
		||||
 *  defined.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*************************************************************************
 | 
			
		||||
 * System headers and types
 | 
			
		||||
 *************************************************************************/
 | 
			
		||||
 | 
			
		||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
 | 
			
		||||
 // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
 | 
			
		||||
 // example to allow applications to correctly declare a GL_ARB_debug_output
 | 
			
		||||
 // callback) but windows.h assumes no one will define APIENTRY before it does
 | 
			
		||||
 #undef APIENTRY
 | 
			
		||||
 #include <windows.h>
 | 
			
		||||
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
 | 
			
		||||
 #include <ApplicationServices/ApplicationServices.h>
 | 
			
		||||
 #if defined(__OBJC__)
 | 
			
		||||
  #import <Cocoa/Cocoa.h>
 | 
			
		||||
 #else
 | 
			
		||||
  typedef void* id;
 | 
			
		||||
 #endif
 | 
			
		||||
#elif defined(GLFW_EXPOSE_NATIVE_X11)
 | 
			
		||||
 #include <X11/Xlib.h>
 | 
			
		||||
 #include <X11/extensions/Xrandr.h>
 | 
			
		||||
#else
 | 
			
		||||
 #error "No window API selected"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
 | 
			
		||||
 /* WGL is declared by windows.h */
 | 
			
		||||
#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
 | 
			
		||||
 /* NSGL is declared by Cocoa.h */
 | 
			
		||||
#elif defined(GLFW_EXPOSE_NATIVE_GLX)
 | 
			
		||||
 #include <GL/glx.h>
 | 
			
		||||
#elif defined(GLFW_EXPOSE_NATIVE_EGL)
 | 
			
		||||
 #include <EGL/egl.h>
 | 
			
		||||
#else
 | 
			
		||||
 #error "No context API selected"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*************************************************************************
 | 
			
		||||
 * Functions
 | 
			
		||||
 *************************************************************************/
 | 
			
		||||
 | 
			
		||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
 | 
			
		||||
/*! @brief Returns the adapter device name of the specified monitor.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
 | 
			
		||||
 *  of the specified monitor, or `NULL` if an [error](@ref error_handling)
 | 
			
		||||
 *  occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.1.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
 | 
			
		||||
 | 
			
		||||
/*! @brief Returns the display device name of the specified monitor.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The UTF-8 encoded display device name (for example
 | 
			
		||||
 *  `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.1.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
 | 
			
		||||
 | 
			
		||||
/*! @brief Returns the `HWND` of the specified window.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `HWND` of the specified window, or `NULL` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.0.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
 | 
			
		||||
/*! @brief Returns the `HGLRC` of the specified window.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `HGLRC` of the specified window, or `NULL` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.0.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
 | 
			
		||||
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `CGDirectDisplayID` of the specified monitor, or
 | 
			
		||||
 *  `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.1.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
 | 
			
		||||
 | 
			
		||||
/*! @brief Returns the `NSWindow` of the specified window.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `NSWindow` of the specified window, or `nil` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.0.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
 | 
			
		||||
/*! @brief Returns the `NSOpenGLContext` of the specified window.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `NSOpenGLContext` of the specified window, or `nil` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.0.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(GLFW_EXPOSE_NATIVE_X11)
 | 
			
		||||
/*! @brief Returns the `Display` used by GLFW.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `Display` used by GLFW, or `NULL` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.0.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI Display* glfwGetX11Display(void);
 | 
			
		||||
 | 
			
		||||
/*! @brief Returns the `RRCrtc` of the specified monitor.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `RRCrtc` of the specified monitor, or `None` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.1.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
 | 
			
		||||
 | 
			
		||||
/*! @brief Returns the `RROutput` of the specified monitor.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `RROutput` of the specified monitor, or `None` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.1.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
 | 
			
		||||
 | 
			
		||||
/*! @brief Returns the `Window` of the specified window.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `Window` of the specified window, or `None` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.0.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
 | 
			
		||||
/*! @brief Returns the `GLXContext` of the specified window.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `GLXContext` of the specified window, or `NULL` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.0.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
 | 
			
		||||
/*! @brief Returns the `EGLDisplay` used by GLFW.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.0.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
 | 
			
		||||
 | 
			
		||||
/*! @brief Returns the `EGLContext` of the specified window.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.0.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
 | 
			
		||||
 | 
			
		||||
/*! @brief Returns the `EGLSurface` of the specified window.
 | 
			
		||||
 *
 | 
			
		||||
 *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
 | 
			
		||||
 *  [error](@ref error_handling) occurred.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par Thread Safety
 | 
			
		||||
 *  This function may be called from any thread.  Access is not synchronized.
 | 
			
		||||
 *
 | 
			
		||||
 *  @par History
 | 
			
		||||
 *  Added in GLFW 3.0.
 | 
			
		||||
 *
 | 
			
		||||
 *  @ingroup native
 | 
			
		||||
 */
 | 
			
		||||
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif /* _glfw3_native_h_ */
 | 
			
		||||
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@@ -50,11 +50,11 @@
 | 
			
		||||
    <ClCompile>
 | 
			
		||||
      <WarningLevel>Level3</WarningLevel>
 | 
			
		||||
      <Optimization>Disabled</Optimization>
 | 
			
		||||
      <AdditionalIncludeDirectories>$(ProjectDir)\glfw\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
      <AdditionalIncludeDirectories>$(SolutionDir)\libs\glfw\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <GenerateDebugInformation>true</GenerateDebugInformation>
 | 
			
		||||
      <AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 | 
			
		||||
      <AdditionalLibraryDirectories>$(SolutionDir)\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 | 
			
		||||
      <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
 | 
			
		||||
@@ -66,13 +66,13 @@
 | 
			
		||||
      <Optimization>MaxSpeed</Optimization>
 | 
			
		||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
			
		||||
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
			
		||||
      <AdditionalIncludeDirectories>$(ProjectDir)\glfw\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
      <AdditionalIncludeDirectories>$(SolutionDir)\libs\glfw\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <GenerateDebugInformation>true</GenerateDebugInformation>
 | 
			
		||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
			
		||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
			
		||||
      <AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 | 
			
		||||
      <AdditionalLibraryDirectories>$(SolutionDir)\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 | 
			
		||||
      <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <IgnoreSpecificDefaultLibraries>
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user