mirror of
				https://github.com/ocornut/imgui.git
				synced 2025-10-26 12:27:30 +00:00 
			
		
		
		
	Comments to redirect people to OpenGL3 examples (#1116)
This commit is contained in:
		| @@ -1,9 +1,10 @@ | ||||
| // ImGui GLFW binding with OpenGL | ||||
| // In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | ||||
|  | ||||
| // If your context is GL3/GL3 then prefer using the code in opengl3_example. | ||||
| // If your context or own usage of OpenGL involve anything GL3/GL4, prefer using the code in opengl3_example. | ||||
| // If you are not sure what that means, prefer using the code in opengl3_example. | ||||
| // You *might* use this code with a GL3/GL4 context but make sure you disable the programmable pipeline by calling "glUseProgram(0)" before ImGui::Render(). | ||||
| // We cannot do that from GL2 code because the function doesn't exist.  | ||||
| // We cannot do that from GL2 code because the function doesn't exist. Mixing GL2 calls and GL3/GL4 calls is giving trouble to many librairies/drivers. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | ||||
| // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 omar
					omar