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Version 1.92.1 WIP
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@@ -35,6 +35,15 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.92.1 WIP (In Progress)
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-----------------------------------------------------------------------
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Breaking changes:
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Other changes:
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-----------------------------------------------------------------------
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VERSION 1.92.0 (Released 2025-06-25)
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-----------------------------------------------------------------------
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.0
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// dear imgui, v1.92.1 WIP
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// (main code and documentation)
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// Help:
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8
imgui.h
8
imgui.h
@@ -1,4 +1,4 @@
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// dear imgui, v1.92.0
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// dear imgui, v1.92.1 WIP
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// (headers)
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// Help:
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@@ -28,8 +28,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.0"
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#define IMGUI_VERSION_NUM 19200
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#define IMGUI_VERSION "1.92.1 WIP"
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#define IMGUI_VERSION_NUM 19201
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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@@ -327,7 +327,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
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// constructors if you like. You will need to implement ==/!= operators.
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// History:
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// - In v1.91.4 (2024/10/08): the default type for ImTextureID was changed from 'void*' to 'ImU64'. This allowed backends requirig 64-bit worth of data to build on 32-bit architectures. Use intermediary intptr_t cast and read FAQ if you have casting warnings.
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// - In v1.92.0 (2025/XX/XX): added ImTextureRef which carry either a ImTextureID either a pointer to internal texture atlas. All user facing functions taking ImTextureID changed to ImTextureRef
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// - In v1.92.0 (2025/06/11): added ImTextureRef which carry either a ImTextureID either a pointer to internal texture atlas. All user facing functions taking ImTextureID changed to ImTextureRef
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#ifndef ImTextureID
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typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or integer). A majority of backends are ok with that.
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#endif
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.0
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// dear imgui, v1.92.1 WIP
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// (demo code)
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// Help:
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.0
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// dear imgui, v1.92.1 WIP
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// (drawing and font code)
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/*
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.0
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// dear imgui, v1.92.1 WIP
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.0
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// dear imgui, v1.92.1 WIP
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// (tables and columns code)
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/*
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.0
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// dear imgui, v1.92.1 WIP
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// (widgets code)
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/*
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