Version 1.92.1 WIP

This commit is contained in:
ocornut
2025-06-26 20:35:35 +02:00
parent 5ee9c2ad1f
commit f18aea5246
8 changed files with 19 additions and 10 deletions

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@@ -35,6 +35,15 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.92.1 WIP (In Progress)
-----------------------------------------------------------------------
Breaking changes:
Other changes:
-----------------------------------------------------------------------
VERSION 1.92.0 (Released 2025-06-25)
-----------------------------------------------------------------------

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@@ -1,4 +1,4 @@
// dear imgui, v1.92.0
// dear imgui, v1.92.1 WIP
// (main code and documentation)
// Help:

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@@ -1,4 +1,4 @@
// dear imgui, v1.92.0
// dear imgui, v1.92.1 WIP
// (headers)
// Help:
@@ -28,8 +28,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.92.0"
#define IMGUI_VERSION_NUM 19200
#define IMGUI_VERSION "1.92.1 WIP"
#define IMGUI_VERSION_NUM 19201
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
@@ -327,7 +327,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
// constructors if you like. You will need to implement ==/!= operators.
// History:
// - In v1.91.4 (2024/10/08): the default type for ImTextureID was changed from 'void*' to 'ImU64'. This allowed backends requirig 64-bit worth of data to build on 32-bit architectures. Use intermediary intptr_t cast and read FAQ if you have casting warnings.
// - In v1.92.0 (2025/XX/XX): added ImTextureRef which carry either a ImTextureID either a pointer to internal texture atlas. All user facing functions taking ImTextureID changed to ImTextureRef
// - In v1.92.0 (2025/06/11): added ImTextureRef which carry either a ImTextureID either a pointer to internal texture atlas. All user facing functions taking ImTextureID changed to ImTextureRef
#ifndef ImTextureID
typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or integer). A majority of backends are ok with that.
#endif

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@@ -1,4 +1,4 @@
// dear imgui, v1.92.0
// dear imgui, v1.92.1 WIP
// (demo code)
// Help:

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@@ -1,4 +1,4 @@
// dear imgui, v1.92.0
// dear imgui, v1.92.1 WIP
// (drawing and font code)
/*

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@@ -1,4 +1,4 @@
// dear imgui, v1.92.0
// dear imgui, v1.92.1 WIP
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.

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@@ -1,4 +1,4 @@
// dear imgui, v1.92.0
// dear imgui, v1.92.1 WIP
// (tables and columns code)
/*

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@@ -1,4 +1,4 @@
// dear imgui, v1.92.0
// dear imgui, v1.92.1 WIP
// (widgets code)
/*