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	TestEngine: for consistency, title bar / window items are registered in _Menu layer.
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		| @@ -7391,9 +7391,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         { | ||||
|             IM_ASSERT(window->IDStack.Size == 1); | ||||
|             window->IDStack.Size = 0; // As window->IDStack[0] == window->ID here, make sure TestEngine doesn't erroneously see window as parent of itself. | ||||
|             window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; | ||||
|             IMGUI_TEST_ENGINE_ITEM_ADD(window->ID, window->Rect(), NULL); | ||||
|             IMGUI_TEST_ENGINE_ITEM_INFO(window->ID, window->Name, (g.HoveredWindow == window) ? ImGuiItemStatusFlags_HoveredRect : 0); | ||||
|             window->IDStack.Size = 1; | ||||
|             window->DC.NavLayerCurrent = ImGuiNavLayer_Main; | ||||
|  | ||||
|         } | ||||
| #endif | ||||
|  | ||||
| @@ -7653,7 +7656,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         // [Test Engine] Register title bar / tab with MoveId. | ||||
| #ifdef IMGUI_ENABLE_TEST_ENGINE | ||||
|         if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) | ||||
|         { | ||||
|             window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; | ||||
|             IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.ID, g.LastItemData.Rect, &g.LastItemData); | ||||
|             window->DC.NavLayerCurrent = ImGuiNavLayer_Main; | ||||
|         } | ||||
| #endif | ||||
|     } | ||||
|     else | ||||
|   | ||||
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