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	TestEngine: for consistency, title bar / window items are registered in _Menu layer.
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		@@ -7391,9 +7391,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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        {
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            IM_ASSERT(window->IDStack.Size == 1);
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            window->IDStack.Size = 0; // As window->IDStack[0] == window->ID here, make sure TestEngine doesn't erroneously see window as parent of itself.
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            window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
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            IMGUI_TEST_ENGINE_ITEM_ADD(window->ID, window->Rect(), NULL);
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            IMGUI_TEST_ENGINE_ITEM_INFO(window->ID, window->Name, (g.HoveredWindow == window) ? ImGuiItemStatusFlags_HoveredRect : 0);
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            window->IDStack.Size = 1;
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            window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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        }
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#endif
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@@ -7653,7 +7656,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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        // [Test Engine] Register title bar / tab with MoveId.
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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        if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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        {
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            window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
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            IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.ID, g.LastItemData.Rect, &g.LastItemData);
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            window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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        }
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#endif
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    }
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    else
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