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https://github.com/ocornut/imgui.git
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MultiSelect: (Breaking) merge ImGuiSelectionRequestType_Clear and ImGuiSelectionRequestType_SelectAll into ImGuiSelectionRequestType_SetAll., rename ImGuiSelectionRequest::RangeSelected to Selected.
The reasoning is that it makes it easier/faster to write an adhoc ImGuiMultiSelectIO handler (e.g. trying to apply multi-select to checkboxes)
This commit is contained in:
13
imgui.h
13
imgui.h
@@ -2744,11 +2744,11 @@ struct ImColor
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// - Store and maintain actual selection data using persistent object identifiers.
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// - Store and maintain actual selection data using persistent object identifiers.
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// - Usage flow:
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// - Usage flow:
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// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// - (2) [If using clipper] Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 6.
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// - (2) [If using clipper] Honor request list (SetAll/SetRange requests) by updating your selection data. Same code as Step 6.
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// - (3) [If using clipper] You need to make sure RangeSrcItem is always submitted. Calculate its index and pass to clipper.IncludeItemByIndex(). If storing indices in ImGuiSelectionUserData, a simple clipper.IncludeItemByIndex(ms_io->RangeSrcItem) call will work.
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// - (3) [If using clipper] You need to make sure RangeSrcItem is always submitted. Calculate its index and pass to clipper.IncludeItemByIndex(). If storing indices in ImGuiSelectionUserData, a simple clipper.IncludeItemByIndex(ms_io->RangeSrcItem) call will work.
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// LOOP - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
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// LOOP - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
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// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// - (6) Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 2.
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// - (6) Honor request list (SetAll/SetRange requests) by updating your selection data. Same code as Step 2.
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// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is fine to always honor those steps.
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// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is fine to always honor those steps.
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// About ImGuiSelectionUserData:
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// About ImGuiSelectionUserData:
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// - For each item is it submitted by your call to SetNextItemSelectionUserData().
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// - For each item is it submitted by your call to SetNextItemSelectionUserData().
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@@ -2771,7 +2771,7 @@ enum ImGuiMultiSelectFlags_
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{
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{
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ImGuiMultiSelectFlags_None = 0,
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ImGuiMultiSelectFlags_None = 0,
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ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
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ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut sending a SelectAll request.
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to select all.
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ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+Click/Shift+Keyboard handling (useful for unordered 2D selection).
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ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+Click/Shift+Keyboard handling (useful for unordered 2D selection).
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ImGuiMultiSelectFlags_BoxSelect = 1 << 3, // Enable box-selection (only supporting 1D list when using clipper, not 2D grids). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_BoxSelect = 1 << 3, // Enable box-selection (only supporting 1D list when using clipper, not 2D grids). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_BoxSelect2d = 1 << 4, // Enable box-selection with 2D layout/grid support. This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
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ImGuiMultiSelectFlags_BoxSelect2d = 1 << 4, // Enable box-selection with 2D layout/grid support. This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
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@@ -2803,9 +2803,8 @@ struct ImGuiMultiSelectIO
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enum ImGuiSelectionRequestType
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enum ImGuiSelectionRequestType
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{
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{
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ImGuiSelectionRequestType_None = 0,
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ImGuiSelectionRequestType_None = 0,
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ImGuiSelectionRequestType_Clear, // Request app to clear selection.
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ImGuiSelectionRequestType_SetAll, // Request app to clear selection (if Selected==false) or select all items (if Selected==true)
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ImGuiSelectionRequestType_SelectAll, // Request app to select all.
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ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items (inclusive) based on value of Selected. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
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ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
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};
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};
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// Selection request item
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// Selection request item
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@@ -2813,7 +2812,7 @@ struct ImGuiSelectionRequest
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{
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{
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//------------------------------------------// BeginMultiSelect / EndMultiSelect
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//------------------------------------------// BeginMultiSelect / EndMultiSelect
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ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
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ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
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bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
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bool Selected; // / ms:w, app:r // Parameter for SetAll/SetRange requests (true = select, false = unselect)
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ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
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ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
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ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
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ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
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};
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};
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@@ -1754,8 +1754,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
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ImVec2 BackupCursorMaxPos;
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ImVec2 BackupCursorMaxPos;
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ImGuiID BoxSelectId;
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ImGuiID BoxSelectId;
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ImGuiKeyChord KeyMods;
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ImGuiKeyChord KeyMods;
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bool LoopRequestClear;
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ImS8 LoopRequestSetAll; // -1: no operation, 0: clear all, 1: select all.
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bool LoopRequestSelectAll;
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bool IsEndIO; // Set when switching IO from BeginMultiSelect() to EndMultiSelect() state.
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bool IsEndIO; // Set when switching IO from BeginMultiSelect() to EndMultiSelect() state.
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bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
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bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
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bool IsSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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bool IsSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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@@ -7272,9 +7272,8 @@ static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSe
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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for (const ImGuiSelectionRequest& req : io->Requests)
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for (const ImGuiSelectionRequest& req : io->Requests)
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{
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{
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if (req.Type == ImGuiSelectionRequestType_Clear) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: Request: Clear\n", function);
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if (req.Type == ImGuiSelectionRequestType_SetAll) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: Request: SetAll %d (= %s)\n", function, req.Selected, req.Selected ? "SelectAll" : "Clear");
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if (req.Type == ImGuiSelectionRequestType_SelectAll) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: Request: SelectAll\n", function);
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if (req.Type == ImGuiSelectionRequestType_SetRange) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: Request: SetRange %" IM_PRId64 "..%" IM_PRId64 " (0x%" IM_PRIX64 "..0x%" IM_PRIX64 ") = %d\n", function, req.RangeFirstItem, req.RangeLastItem, req.RangeFirstItem, req.RangeLastItem, req.Selected);
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if (req.Type == ImGuiSelectionRequestType_SetRange) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: Request: SetRange %" IM_PRId64 "..%" IM_PRId64 " (0x%" IM_PRIX64 "..0x%" IM_PRIX64 ") = %d\n", function, req.RangeFirstItem, req.RangeLastItem, req.RangeFirstItem, req.RangeLastItem, req.RangeSelected);
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}
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}
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}
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}
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@@ -7372,11 +7371,10 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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if (request_clear || request_select_all)
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if (request_clear || request_select_all)
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{
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{
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ImGuiSelectionRequest req = { request_select_all ? ImGuiSelectionRequestType_SelectAll : ImGuiSelectionRequestType_Clear, false, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, request_select_all, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
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ms->IO.Requests.push_back(req);
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ms->IO.Requests.push_back(req);
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}
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}
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ms->LoopRequestClear = request_clear;
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ms->LoopRequestSetAll = request_select_all ? 1 : request_clear ? 0 : -1;
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ms->LoopRequestSelectAll = request_select_all;
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if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection)
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if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection)
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DebugLogMultiSelectRequests("BeginMultiSelect", &ms->IO);
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DebugLogMultiSelectRequests("BeginMultiSelect", &ms->IO);
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@@ -7441,7 +7439,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickVoid)
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if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickVoid)
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if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
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if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
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{
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{
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_Clear, false, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, false, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
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ms->IO.Requests.resize(0);
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ms->IO.Requests.resize(0);
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ms->IO.Requests.push_back(req);
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ms->IO.Requests.push_back(req);
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}
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}
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@@ -7494,13 +7492,11 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags
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ImGuiSelectionUserData item_data = g.NextItemData.SelectionUserData;
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ImGuiSelectionUserData item_data = g.NextItemData.SelectionUserData;
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IM_ASSERT(g.NextItemData.FocusScopeId == g.CurrentFocusScopeId && "Forgot to call SetNextItemSelectionUserData() prior to item, required in BeginMultiSelect()/EndMultiSelect() scope");
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IM_ASSERT(g.NextItemData.FocusScopeId == g.CurrentFocusScopeId && "Forgot to call SetNextItemSelectionUserData() prior to item, required in BeginMultiSelect()/EndMultiSelect() scope");
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// Apply Clear/SelectAll requests requested by BeginMultiSelect().
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// Apply SetAll (Clear/SelectAll )requests requested by BeginMultiSelect().
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// This is only useful if the user hasn't processed them already, and this only works if the user isn't using the clipper.
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// This is only useful if the user hasn't processed them already, and this only works if the user isn't using the clipper.
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// If you are using a clipper (aka not submitting every element of the list) you need to process the Clear/SelectAll request after calling BeginMultiSelect()
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// If you are using a clipper you need to process the SetAll request after calling BeginMultiSelect()
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if (ms->LoopRequestClear)
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if (ms->LoopRequestSetAll != -1)
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selected = false;
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selected = (ms->LoopRequestSetAll == 1);
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else if (ms->LoopRequestSelectAll)
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selected = true;
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// When using SHIFT+Nav: because it can incur scrolling we cannot afford a frame of lag with the selection highlight (otherwise scrolling would happen before selection)
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// When using SHIFT+Nav: because it can incur scrolling we cannot afford a frame of lag with the selection highlight (otherwise scrolling would happen before selection)
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// For this to work, we need someone to set 'RangeSrcPassedBy = true' at some point (either clipper either SetNextItemSelectionUserData() function)
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// For this to work, we need someone to set 'RangeSrcPassedBy = true' at some point (either clipper either SetNextItemSelectionUserData() function)
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@@ -7595,7 +7591,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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selected = !selected;
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selected = !selected;
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetRange, selected, item_data, item_data };
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetRange, selected, item_data, item_data };
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ImGuiSelectionRequest* prev_req = (ms->IO.Requests.Size > 0) ? &ms->IO.Requests.Data[ms->IO.Requests.Size - 1] : NULL;
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ImGuiSelectionRequest* prev_req = (ms->IO.Requests.Size > 0) ? &ms->IO.Requests.Data[ms->IO.Requests.Size - 1] : NULL;
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if (prev_req && prev_req->Type == ImGuiSelectionRequestType_SetRange && prev_req->RangeLastItem == ms->BoxSelectLastitem && prev_req->RangeSelected == selected)
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if (prev_req && prev_req->Type == ImGuiSelectionRequestType_SetRange && prev_req->RangeLastItem == ms->BoxSelectLastitem && prev_req->Selected == selected)
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prev_req->RangeLastItem = item_data; // Merge span into same request
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prev_req->RangeLastItem = item_data; // Merge span into same request
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else
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else
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ms->IO.Requests.push_back(req);
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ms->IO.Requests.push_back(req);
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@@ -7657,7 +7653,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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request_clear = true; // With is_shift==false the RequestClear was done in BeginIO, not necessary to do again.
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request_clear = true; // With is_shift==false the RequestClear was done in BeginIO, not necessary to do again.
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if (request_clear)
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if (request_clear)
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{
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{
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_Clear, false, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, false, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
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ms->IO.Requests.resize(0);
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ms->IO.Requests.resize(0);
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ms->IO.Requests.push_back(req);
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ms->IO.Requests.push_back(req);
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}
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}
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@@ -7734,27 +7730,25 @@ void ImGui::DebugNodeMultiSelectState(ImGuiMultiSelectState* storage)
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// The most simple implementation (using indices everywhere) would look like:
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// The most simple implementation (using indices everywhere) would look like:
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// for (ImGuiSelectionRequest& req : ms_io->Requests)
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// for (ImGuiSelectionRequest& req : ms_io->Requests)
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// {
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// {
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// if (req.Type == ImGuiSelectionRequestType_Clear) { Clear(); }
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// if (req.Type == ImGuiSelectionRequestType_SetAll) { Clear(); if (req.Selected) { for (int n = 0; n < items_count; n++) { AddItem(n); } }
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// if (req.Type == ImGuiSelectionRequestType_SelectAll) { Clear(); for (int n = 0; n < items_count; n++) { AddItem(n); } }
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// if (req.Type == ImGuiSelectionRequestType_SetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { UpdateItem(n, ms_io->Selected); } }
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// if (req.Type == ImGuiSelectionRequestType_SetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { UpdateItem(n, ms_io->RangeSelected); } }
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// }
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// }
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void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io, int items_count)
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void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io, int items_count)
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{
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{
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IM_ASSERT(AdapterIndexToStorageId != NULL);
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IM_ASSERT(AdapterIndexToStorageId != NULL);
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for (ImGuiSelectionRequest& req : ms_io->Requests)
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for (ImGuiSelectionRequest& req : ms_io->Requests)
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{
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{
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if (req.Type == ImGuiSelectionRequestType_Clear)
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if (req.Type == ImGuiSelectionRequestType_SetAll)
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Clear();
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Clear();
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if (req.Type == ImGuiSelectionRequestType_SelectAll)
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if (req.Type == ImGuiSelectionRequestType_SetAll && req.Selected)
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{
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{
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Clear();
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Storage.Data.reserve(items_count);
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Storage.Data.reserve(items_count);
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for (int idx = 0; idx < items_count; idx++)
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for (int idx = 0; idx < items_count; idx++)
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AddItem(AdapterIndexToStorageId(this, idx));
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AddItem(AdapterIndexToStorageId(this, idx));
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}
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}
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if (req.Type == ImGuiSelectionRequestType_SetRange)
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if (req.Type == ImGuiSelectionRequestType_SetRange)
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for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++)
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for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++)
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UpdateItem(AdapterIndexToStorageId(this, idx), req.RangeSelected);
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UpdateItem(AdapterIndexToStorageId(this, idx), req.Selected);
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}
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}
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}
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}
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