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	ImBitArray: Rename ClearBits() to ClearAllBits() and add SetAllBits(). ImBitArraySetBitRange work on range [n..n2) instead of [n..n2]
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		@@ -466,8 +466,9 @@ struct IMGUI_API ImRect
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inline bool     ImBitArrayTestBit(const ImU32* arr, int n)      { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; }
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inline void     ImBitArrayClearBit(ImU32* arr, int n)           { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; }
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inline void     ImBitArraySetBit(ImU32* arr, int n)             { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; }
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inline void     ImBitArraySetBitRange(ImU32* arr, int n, int n2)
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inline void     ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on range [n..n2)
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{
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    n2--;
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    while (n <= n2)
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    {
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        int a_mod = (n & 31);
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@@ -485,11 +486,12 @@ struct IMGUI_API ImBitArray
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{
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    ImU32           Storage[(BITCOUNT + 31) >> 5];
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    ImBitArray()                                { }
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    void            ClearBits()                 { memset(Storage, 0, sizeof(Storage)); }
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    void            ClearAllBits()              { memset(Storage, 0, sizeof(Storage)); }
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    void            SetAllBits()                { memset(Storage, 255, sizeof(Storage)); }
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    bool            TestBit(int n) const        { IM_ASSERT(n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
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    void            SetBit(int n)               { IM_ASSERT(n < BITCOUNT); ImBitArraySetBit(Storage, n); }
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    void            ClearBit(int n)             { IM_ASSERT(n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
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    void            SetBitRange(int n1, int n2) { ImBitArraySetBitRange(Storage, n1, n2); }
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    void            SetBitRange(int n, int n2)  { ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
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};
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// Helper: ImBitVector
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@@ -2285,8 +2285,8 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
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        g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
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        ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
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        ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask;                       // We need 132-bit of storage
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        remaining_mask.ClearBits();
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        remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count - 1);
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        remaining_mask.ClearAllBits();
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        remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count);
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        remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen);
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        IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN);
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        int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS);
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