mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-09 14:52:45 +00:00
ImDrawData: Fixed an issue where TotalVtxCount/TotalIdxCount does not match the sum of individual ImDrawList's buffer sizes. (#6716)
Amend dbeeeae59
This commit is contained in:
17
imgui.cpp
17
imgui.cpp
@@ -5011,8 +5011,6 @@ static void AddWindowToDrawData(ImGuiWindow* window, int layer)
|
||||
ImGuiViewportP* viewport = window->Viewport;
|
||||
IM_ASSERT(viewport != NULL);
|
||||
g.IO.MetricsRenderWindows++;
|
||||
if (window->Flags & ImGuiWindowFlags_DockNodeHost)
|
||||
window->DrawList->ChannelsMerge();
|
||||
ImGui::AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[layer], window->DrawList);
|
||||
for (int i = 0; i < window->DC.ChildWindows.Size; i++)
|
||||
{
|
||||
@@ -5349,6 +5347,17 @@ void ImGui::Render()
|
||||
AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
|
||||
}
|
||||
|
||||
for (int n = 0; n != g.WindowsFocusOrder.Size; n++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[n];
|
||||
if (window->Flags & ImGuiWindowFlags_DockNodeHost)
|
||||
window->DrawList->ChannelsMerge();
|
||||
}
|
||||
|
||||
// Draw modal/window whitening backgrounds
|
||||
if (first_render_of_frame)
|
||||
RenderDimmedBackgrounds();
|
||||
|
||||
// Add ImDrawList to render
|
||||
ImGuiWindow* windows_to_render_top_most[2];
|
||||
windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindowDockTree : NULL;
|
||||
@@ -5364,10 +5373,6 @@ void ImGui::Render()
|
||||
if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window
|
||||
AddRootWindowToDrawData(windows_to_render_top_most[n]);
|
||||
|
||||
// Draw modal/window whitening backgrounds
|
||||
if (first_render_of_frame)
|
||||
RenderDimmedBackgrounds();
|
||||
|
||||
// Draw software mouse cursor if requested by io.MouseDrawCursor flag
|
||||
if (g.IO.MouseDrawCursor && first_render_of_frame && g.MouseCursor != ImGuiMouseCursor_None)
|
||||
RenderMouseCursor(g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48));
|
||||
|
||||
Reference in New Issue
Block a user