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	Examples: Amend Win32/Winapi + OpenGL example for multi-viewport. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
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		| @@ -1165,11 +1165,11 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, | ||||
|     return DefWindowProc(hWnd, msg, wParam, lParam); | ||||
| } | ||||
|  | ||||
| static void ImGui_ImplWin32_InitPlatformInterface(bool platformHasOwnDC) | ||||
| static void ImGui_ImplWin32_InitPlatformInterface(bool platform_has_own_dc) | ||||
| { | ||||
|     WNDCLASSEX wcex; | ||||
|     wcex.cbSize = sizeof(WNDCLASSEX); | ||||
|     wcex.style = CS_HREDRAW | CS_VREDRAW | (platformHasOwnDC ? CS_OWNDC : 0); | ||||
|     wcex.style = CS_HREDRAW | CS_VREDRAW | (platform_has_own_dc ? CS_OWNDC : 0); | ||||
|     wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow; | ||||
|     wcex.cbClsExtra = 0; | ||||
|     wcex.cbWndExtra = 0; | ||||
|   | ||||
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