diff --git a/imgui.cpp b/imgui.cpp index 8319700b3..a04e61bec 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -8219,10 +8219,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) // Lock window rounding for the frame (so that altering them doesn't cause inconsistencies) // Large values tend to lead to variety of artifacts and are not recommended. - if (window->RootWindowDockTree->ViewportOwned) + if ((flags & ImGuiWindowFlags_ChildWindow) && !window->DockIsActive) + window->WindowRounding = style.ChildRounding; + else if (window->RootWindowDockTree->ViewportOwned) window->WindowRounding = 0.0f; else - window->WindowRounding = ((flags & ImGuiWindowFlags_ChildWindow) && !window->DockIsActive) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; + window->WindowRounding = ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; // For windows with title bar or menu bar, we clamp to FrameHeight(FontSize + FramePadding.y * 2.0f) to completely hide artifacts. //if ((window->Flags & ImGuiWindowFlags_MenuBar) || !(window->Flags & ImGuiWindowFlags_NoTitleBar))