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	Nav: Activation can also be performed with Keypad Enter. (#5606)
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		| @@ -61,6 +61,7 @@ Other changes: | |||||||
|   speed asymetry when (incorrectly) attempting to scroll by non-integer amount. (#6677) |   speed asymetry when (incorrectly) attempting to scroll by non-integer amount. (#6677) | ||||||
| - Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when | - Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when | ||||||
|   navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997) |   navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997) | ||||||
|  | - Nav: Activation can also be performed with Keypad Enter. (#5606) | ||||||
| - Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect | - Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect | ||||||
|   (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers |   (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers | ||||||
|   all columns. (#7049, #4281, #3272) |   all columns. (#7049, #4281, #3272) | ||||||
|   | |||||||
| @@ -11652,8 +11652,8 @@ static void ImGui::NavUpdate() | |||||||
|     { |     { | ||||||
|         const bool activate_down = (nav_keyboard_active && IsKeyDown(ImGuiKey_Space)) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadActivate)); |         const bool activate_down = (nav_keyboard_active && IsKeyDown(ImGuiKey_Space)) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadActivate)); | ||||||
|         const bool activate_pressed = activate_down && ((nav_keyboard_active && IsKeyPressed(ImGuiKey_Space, false)) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadActivate, false))); |         const bool activate_pressed = activate_down && ((nav_keyboard_active && IsKeyPressed(ImGuiKey_Space, false)) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadActivate, false))); | ||||||
|         const bool input_down = (nav_keyboard_active && IsKeyDown(ImGuiKey_Enter)) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadInput)); |         const bool input_down = (nav_keyboard_active && (IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_KeyPadEnter))) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadInput)); | ||||||
|         const bool input_pressed = input_down && ((nav_keyboard_active && IsKeyPressed(ImGuiKey_Enter, false)) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadInput, false))); |         const bool input_pressed = input_down && ((nav_keyboard_active && (IsKeyPressed(ImGuiKey_Enter, false) || IsKeyPressed(ImGuiKey_KeyPadEnter, false))) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadInput, false))); | ||||||
|         if (g.ActiveId == 0 && activate_pressed) |         if (g.ActiveId == 0 && activate_pressed) | ||||||
|         { |         { | ||||||
|             g.NavActivateId = g.NavId; |             g.NavActivateId = g.NavId; | ||||||
|   | |||||||
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