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https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdl3.cpp # imgui.cpp
This commit is contained in:
@@ -1,4 +1,4 @@
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// dear imgui, v1.90.0
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// dear imgui, v1.90.1 WIP
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// (widgets code)
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/*
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@@ -3716,7 +3716,7 @@ namespace ImStb
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static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; }
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static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->CurLenW); return obj->TextW[idx]; }
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static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
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static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
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static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
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static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
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static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
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@@ -3834,13 +3834,13 @@ static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const Im
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#define STB_TEXTEDIT_K_PGDOWN 0x20000F // keyboard input to move cursor down a page
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#define STB_TEXTEDIT_K_SHIFT 0x400000
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#define STB_TEXTEDIT_IMPLEMENTATION
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#define STB_TEXTEDIT_memmove memmove
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#define IMSTB_TEXTEDIT_IMPLEMENTATION
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#define IMSTB_TEXTEDIT_memmove memmove
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#include "imstb_textedit.h"
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// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling
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// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
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static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len)
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static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
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{
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stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
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ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
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@@ -4059,7 +4059,7 @@ static void InputTextReconcileUndoStateAfterUserCallback(ImGuiInputTextState* st
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const int insert_len = new_last_diff - first_diff + 1;
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const int delete_len = old_last_diff - first_diff + 1;
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if (insert_len > 0 || delete_len > 0)
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if (STB_TEXTEDIT_CHARTYPE* p = stb_text_createundo(&state->Stb.undostate, first_diff, delete_len, insert_len))
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if (IMSTB_TEXTEDIT_CHARTYPE* p = stb_text_createundo(&state->Stb.undostate, first_diff, delete_len, insert_len))
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for (int i = 0; i < delete_len; i++)
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p[i] = ImStb::STB_TEXTEDIT_GETCHAR(state, first_diff + i);
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}
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@@ -4613,7 +4613,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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apply_new_text = "";
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apply_new_text_length = 0;
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value_changed = true;
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STB_TEXTEDIT_CHARTYPE empty_string;
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IMSTB_TEXTEDIT_CHARTYPE empty_string;
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stb_textedit_replace(state, &state->Stb, &empty_string, 0);
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}
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else if (strcmp(buf, state->InitialTextA.Data) != 0)
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@@ -5056,7 +5056,7 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
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if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), ImGuiChildFlags_Border)) // Visualize undo state
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{
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PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
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for (int n = 0; n < STB_TEXTEDIT_UNDOSTATECOUNT; n++)
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for (int n = 0; n < IMSTB_TEXTEDIT_UNDOSTATECOUNT; n++)
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{
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ImStb::StbUndoRecord* undo_rec = &undo_state->undo_rec[n];
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const char undo_rec_type = (n < undo_state->undo_point) ? 'u' : (n >= undo_state->redo_point) ? 'r' : ' ';
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@@ -6239,7 +6239,11 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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}
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if (span_all_columns)
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{
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TablePushBackgroundChannel();
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasClipRect;
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g.LastItemData.ClipRect = window->ClipRect;
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}
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ImGuiButtonFlags button_flags = ImGuiTreeNodeFlags_None;
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if ((flags & ImGuiTreeNodeFlags_AllowOverlap) || (g.LastItemData.InFlags & ImGuiItemFlags_AllowOverlap))
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@@ -6569,10 +6573,15 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
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// which would be advantageous since most selectable are not selected.
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if (span_all_columns && window->DC.CurrentColumns)
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PushColumnsBackground();
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else if (span_all_columns && g.CurrentTable)
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TablePushBackgroundChannel();
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if (span_all_columns)
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{
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if (g.CurrentTable)
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TablePushBackgroundChannel();
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else if (window->DC.CurrentColumns)
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PushColumnsBackground();
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasClipRect;
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g.LastItemData.ClipRect = window->ClipRect;
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}
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// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
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ImGuiButtonFlags button_flags = 0;
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@@ -6623,10 +6632,13 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (g.NavId == id)
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
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if (span_all_columns && window->DC.CurrentColumns)
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PopColumnsBackground();
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else if (span_all_columns && g.CurrentTable)
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TablePopBackgroundChannel();
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if (span_all_columns)
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{
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if (g.CurrentTable)
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TablePopBackgroundChannel();
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else if (window->DC.CurrentColumns)
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PopColumnsBackground();
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}
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RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
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