Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
This commit is contained in:
ocornut
2023-11-28 14:39:46 +01:00
14 changed files with 180 additions and 138 deletions

View File

@@ -1,4 +1,4 @@
// dear imgui, v1.90.0
// dear imgui, v1.90.1 WIP
// (widgets code)
/*
@@ -3716,7 +3716,7 @@ namespace ImStb
static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; }
static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->CurLenW); return obj->TextW[idx]; }
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
@@ -3834,13 +3834,13 @@ static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const Im
#define STB_TEXTEDIT_K_PGDOWN 0x20000F // keyboard input to move cursor down a page
#define STB_TEXTEDIT_K_SHIFT 0x400000
#define STB_TEXTEDIT_IMPLEMENTATION
#define STB_TEXTEDIT_memmove memmove
#define IMSTB_TEXTEDIT_IMPLEMENTATION
#define IMSTB_TEXTEDIT_memmove memmove
#include "imstb_textedit.h"
// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling
// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len)
static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
{
stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
@@ -4059,7 +4059,7 @@ static void InputTextReconcileUndoStateAfterUserCallback(ImGuiInputTextState* st
const int insert_len = new_last_diff - first_diff + 1;
const int delete_len = old_last_diff - first_diff + 1;
if (insert_len > 0 || delete_len > 0)
if (STB_TEXTEDIT_CHARTYPE* p = stb_text_createundo(&state->Stb.undostate, first_diff, delete_len, insert_len))
if (IMSTB_TEXTEDIT_CHARTYPE* p = stb_text_createundo(&state->Stb.undostate, first_diff, delete_len, insert_len))
for (int i = 0; i < delete_len; i++)
p[i] = ImStb::STB_TEXTEDIT_GETCHAR(state, first_diff + i);
}
@@ -4613,7 +4613,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
apply_new_text = "";
apply_new_text_length = 0;
value_changed = true;
STB_TEXTEDIT_CHARTYPE empty_string;
IMSTB_TEXTEDIT_CHARTYPE empty_string;
stb_textedit_replace(state, &state->Stb, &empty_string, 0);
}
else if (strcmp(buf, state->InitialTextA.Data) != 0)
@@ -5056,7 +5056,7 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), ImGuiChildFlags_Border)) // Visualize undo state
{
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
for (int n = 0; n < STB_TEXTEDIT_UNDOSTATECOUNT; n++)
for (int n = 0; n < IMSTB_TEXTEDIT_UNDOSTATECOUNT; n++)
{
ImStb::StbUndoRecord* undo_rec = &undo_state->undo_rec[n];
const char undo_rec_type = (n < undo_state->undo_point) ? 'u' : (n >= undo_state->redo_point) ? 'r' : ' ';
@@ -6239,7 +6239,11 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
}
if (span_all_columns)
{
TablePushBackgroundChannel();
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasClipRect;
g.LastItemData.ClipRect = window->ClipRect;
}
ImGuiButtonFlags button_flags = ImGuiTreeNodeFlags_None;
if ((flags & ImGuiTreeNodeFlags_AllowOverlap) || (g.LastItemData.InFlags & ImGuiItemFlags_AllowOverlap))
@@ -6569,10 +6573,15 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
// which would be advantageous since most selectable are not selected.
if (span_all_columns && window->DC.CurrentColumns)
PushColumnsBackground();
else if (span_all_columns && g.CurrentTable)
TablePushBackgroundChannel();
if (span_all_columns)
{
if (g.CurrentTable)
TablePushBackgroundChannel();
else if (window->DC.CurrentColumns)
PushColumnsBackground();
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasClipRect;
g.LastItemData.ClipRect = window->ClipRect;
}
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
ImGuiButtonFlags button_flags = 0;
@@ -6623,10 +6632,13 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
if (g.NavId == id)
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
if (span_all_columns && window->DC.CurrentColumns)
PopColumnsBackground();
else if (span_all_columns && g.CurrentTable)
TablePopBackgroundChannel();
if (span_all_columns)
{
if (g.CurrentTable)
TablePopBackgroundChannel();
else if (window->DC.CurrentColumns)
PopColumnsBackground();
}
RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);