Merge branch 'master' into docking

This commit is contained in:
ocornut
2025-10-03 19:07:29 +02:00
4 changed files with 107 additions and 6 deletions

View File

@@ -1070,6 +1070,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
associated with it.
Q: What is this library called?
Q: What is the difference between Dear ImGui and traditional UI toolkits?
Q: Which version should I get?
>> This library is called "Dear ImGui", please don't call it "ImGui" :)
>> See https://www.dearimgui.com/faq for details.
@@ -4244,6 +4245,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
DragDropSourceFrameCount = -1;
DragDropMouseButton = -1;
DragDropTargetId = 0;
DragDropTargetFullViewport = 0;
DragDropAcceptFlags = ImGuiDragDropFlags_None;
DragDropAcceptIdCurrRectSurface = 0.0f;
DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
@@ -15444,6 +15446,31 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id)
g.DragDropTargetRect = bb;
g.DragDropTargetClipRect = window->ClipRect; // May want to be overridden by user depending on use case?
g.DragDropTargetId = id;
g.DragDropTargetFullViewport = 0;
g.DragDropWithinTarget = true;
return true;
}
// Typical usage would be:
// if (!ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
// if (ImGui::BeginDragDropTargetViewport(ImGui::GetMainViewport(), NULL))
// But we are leaving the hover test to the caller for maximum flexibility.
bool ImGui::BeginDragDropTargetViewport(ImGuiViewport* viewport, const ImRect* p_bb)
{
ImGuiContext& g = *GImGui;
if (!g.DragDropActive)
return false;
ImRect bb = p_bb ? *p_bb : ((ImGuiViewportP*)viewport)->GetWorkRect();
ImGuiID id = viewport->ID;
if (!IsMouseHoveringRect(bb.Min, bb.Max, false) || (id == g.DragDropPayload.SourceId))
return false;
IM_ASSERT(g.DragDropWithinTarget == false && g.DragDropWithinSource == false); // Can't nest BeginDragDropSource() and BeginDragDropTarget()
g.DragDropTargetRect = bb;
g.DragDropTargetClipRect = bb;
g.DragDropTargetId = id;
g.DragDropTargetFullViewport = id;
g.DragDropWithinTarget = true;
return true;
}
@@ -15514,8 +15541,17 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
// Render default drop visuals
payload.Preview = was_accepted_previously;
flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that live for 1 frame)
if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview)
RenderDragDropTargetRect(r, g.DragDropTargetClipRect);
const bool draw_target_rect = payload.Preview && !(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect);
if (draw_target_rect && g.DragDropTargetFullViewport != 0)
{
ImRect bb = g.DragDropTargetRect;
bb.Expand(-3.5f);
RenderDragDropTargetRectEx(GetForegroundDrawList(), bb);
}
else if (draw_target_rect)
{
RenderDragDropTargetRectForItem(r);
}
g.DragDropAcceptFrameCount = g.FrameCount;
if ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) && g.DragDropMouseButton == -1)
@@ -15531,21 +15567,26 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
}
// FIXME-STYLE FIXME-DRAGDROP: Settle on a proper default visuals for drop target.
void ImGui::RenderDragDropTargetRect(const ImRect& bb, const ImRect& item_clip_rect)
void ImGui::RenderDragDropTargetRectForItem(const ImRect& bb)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImRect bb_display = bb;
bb_display.ClipWith(item_clip_rect); // Clip THEN expand so we have a way to visualize that target is not entirely visible.
bb_display.ClipWith(g.DragDropTargetClipRect); // Clip THEN expand so we have a way to visualize that target is not entirely visible.
bb_display.Expand(3.5f);
bool push_clip_rect = !window->ClipRect.Contains(bb_display);
if (push_clip_rect)
window->DrawList->PushClipRectFullScreen();
window->DrawList->AddRect(bb_display.Min, bb_display.Max, GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f); // FIXME-DPI
RenderDragDropTargetRectEx(window->DrawList, bb_display);
if (push_clip_rect)
window->DrawList->PopClipRect();
}
void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb)
{
draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f); // FIXME-DPI
}
const ImGuiPayload* ImGui::GetDragDropPayload()
{
ImGuiContext& g = *GImGui;