Nav, Inputs: fixed a crash that could occur when opening a popup following the processing of a global shortcut while no windows were focused.

Regression test: "window_popup_from_shortcut"
This commit is contained in:
ocornut
2025-09-17 16:34:33 +02:00
parent 431f2c5abd
commit f6890ed007
2 changed files with 6 additions and 1 deletions

View File

@@ -13413,6 +13413,9 @@ static ImVec2 ImGui::NavCalcPreferredRefPos()
const bool activated_shortcut = g.ActiveId != 0 && g.ActiveIdFromShortcut && g.ActiveId == g.LastItemData.ID;
if (source != ImGuiInputSource_Mouse && !activated_shortcut && window == NULL)
source = ImGuiInputSource_Mouse;
// Testing for !activated_shortcut here could in theory be removed if we decided that activating a remote shortcut altered one of the g.NavDisableXXX flag.
if (source == ImGuiInputSource_Mouse)
{
@@ -13432,7 +13435,7 @@ static ImVec2 ImGui::NavCalcPreferredRefPos()
ref_rect = WindowRectRelToAbs(window, window->NavRectRel[g.NavLayer]);
// Take account of upcoming scrolling (maybe set mouse pos should be done in EndFrame?)
if (window->LastFrameActive != g.FrameCount && (window->ScrollTarget.x != FLT_MAX || window->ScrollTarget.y != FLT_MAX))
if (window != NULL && window->LastFrameActive != g.FrameCount && (window->ScrollTarget.x != FLT_MAX || window->ScrollTarget.y != FLT_MAX))
{
ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window);
ref_rect.Translate(window->Scroll - next_scroll);